Designs and implements Unreal Engine Animation Blueprints and Control Rig systems for creatures and characters in ARK: Survival Ascended, working remotely or on-site with cross-functional teams to build responsive, scalable animation systems and improve pipelines.
Senior Graphics Programmer at Studio Wildcard (creators of ARK: Survival Evolved) to push Unreal Engine 5 rendering limits, optimize GPU performance for a massive open-world survival game across PC and consoles (PS5, Xbox Series X|S), working on Lumen, Nanite, ray tracing, and custom rendering systems.
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