Growth & Creator Partnerships Lead
Compensation: $1k – $5k
About Voxitect
Voxitect is a game-like building design tool available in the browser and as a desktop app on Steam. We're trying to make architectural design feel less like operating traditional CAD software and more like playing with a creative system — you can quickly experiment with buildings, forms, spaces, and ideas in an interactive environment.
We're now looking for someone to help turn Voxitect into a product people discover, play with, share, and subscribe to. This isn't a traditional marketing-manager role — we want someone who can actually create, experiment, contact people, publish content, measure results, and grow the product.
Your Mission
Bring new users to Voxitect and convert them into paying subscribers. You'll own two major growth channels:
- Creator & Influencer Growth
- Find people who already have the audience we want: architecture creators, architecture students, architects and designers, 3D artists, CAD and computational-design creators, game-design creators, indie-game YouTubers, Steam creators, creative-tech influencers, design educators, and architecture schools and communities.
You will discover relevant creators, contact them directly, build relationships, negotiate collaborations, create affiliate and commission deals, send them Voxitect, help them create interesting content around the product, track which creators actually generate users and subscriptions, and build repeatable influencer acquisition systems.
We care much more about results than follower counts — a small creator who brings 30 paying users can be much more valuable than a huge creator who brings none.
- Content & Social Growth
- You'll help build Voxitect's presence primarily through YouTube, Instagram, YouTube Shorts, and Instagram Reels — potentially also TikTok, Steam, Reddit, Discord, X, and other channels when useful.
You should be comfortable making the content yourself: opening Voxitect, designing something interesting, recording it, and turning it into content. Examples: designing a strange house in 60 seconds, recreating famous buildings, architecture challenges, "Can Voxitect design this?", timelapse building videos, before/after transformations, architectural experiments, game-like building challenges, tutorials, feature demonstrations, user creations, AI-assisted design experiments, and short satisfying building clips.
You don't need a production studio. We prefer high-frequency, interesting content over polished corporate marketing.
Growth Hacking
We want you to continuously experiment, using whatever legitimate tools help you work faster: AI video tools, AI editing, automated outreach, creator databases, scraping and research tools, analytics, affiliate systems, referral programs, landing-page experiments, SEO, community marketing, email campaigns, content repurposing, automation, and growth analytics.
The expectation isn't "post three times a week." The expectation is "figure out what makes Voxitect grow."
You should probably apply if you like some combination of architecture, design, games, internet culture, and startups. Ideally you can actually enjoy using Voxitect — one of the best signals for us is if you try the product and immediately start thinking "I know how I could get people interested in this." You don't need to be an architect, but being interested in architecture, spatial design, games, CAD, 3D tools, or creative software is a major advantage.
You should be comfortable with talking to creators and influencers, cold outreach, negotiating collaborations, recording your screen, editing videos, publishing frequently, looking at analytics, trying things that might fail, using AI tools heavily, working independently, and being evaluated based on measurable growth.
We care significantly less about your degree, job title, or years of marketing experience than about whether you can actually make something grow.
Compensation
This role starts without a traditional fixed salary. Instead, we want compensation strongly aligned with the value you create.
Commission: You receive commission based on subscriptions and revenue attributable to your growth efforts (influencer campaign → new subscriber → recurring revenue → commission). The exact structure can be agreed based on experience and responsibilities.
Equity / ESOP: There's also an opportunity to earn equity through clearly defined growth milestones — rather than equity purely for joining, additional ownership can unlock as meaningful targets are achieved. Potential milestones could include first 100/500/1,000 paying subscribers, MRR targets, successful creator partnerships, sustainable acquisition channels, and social audience milestones. We can define these together.
If you help make Voxitect significantly more valuable, you should participate in that value creation.
What Success Could Look Like
Within the first few months: a repeatable creator outreach process, dozens of relevant creator relationships, regular Voxitect video content, consistent YouTube and Instagram publishing, experiments across multiple acquisition channels, clear analytics around where users come from, and increasing browser users, Steam users, and paid subscriptions.
Longer term, we want this person to become the one who understands how Voxitect grows — and build the system around that answer.
How to Apply
Instead of a generic cover letter, we'd rather see something practical. Try Voxitect, then send us:
- Three ideas for videos you'd make about Voxitect.
- Three creators or influencers you'd contact first.
- One growth experiment you'd run during your first week.
Bonus points if you actually create a short Voxitect video and send it to us. We care much more about what you can make happen than about how good your résumé looks.
