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Machinegames Sweden AB

New

Junior Level Designer

Posted
Discussion

MachineGames is looking for a Junior Level Designer to join our team and help us create new exciting AAA titles!

In this position you will be working in a tight-knit department under the supervision of our Leads and Design Director and you will collaborate in cross-functional teams on a daily basis.

We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value team performance over individual performance

- We practice an open door policy

- We deliver what we promise

- We give constructive and actionable feedback

- We practice ownership and accountability

- We learn from our mistakes.

This is a permanent onsite position, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities

  • Design, build, and script levels using our proprietary level editor.
  • Collaborate with the narrative, production, and leadership teams to bring the game’s vision to reality.
  • Collaborate with the game designers to ensure our levels make the most of game mechanics and systems.
  • Work closely with level architects and environment artists to create memorable locations and maintain playability throughout development.
  • Create documentation and prototypes for any specific level systems and gameplay.
  • Perform extensive level playtesting, reviews, and iteration on your areas of ownership.
  • Work as part of a level design team by sharing knowledge and offering feedback.
  • Work with producers and leads to manage your task priorities.


Qualifications

  • Able to leverage experience from previous project and/or another AAA studio to improve processes and design work.
  • Proficient in basic software such as word processing, spreadsheets, flowchart makers.
  • Have experience working with a variety of established game toolsets and level editors.
  • Have knowledge of visual scripting languages.
  • Able to write clear, concise documentation in English.
  • Have good written and verbal communication skills in English.
  • Passion for making great games!
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