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Mattel, Inc.

Sculptor

Posted Updated
Discussion

1. Support digital modeling for toy development.

* Use Freeform/Zbrush to create 3D sculpts based on the control drawing or reference photos.

* Break up the parts based on the production requirements.

* Design and complete the inner structural design.

* Digital check based on toy safety testing requirements.

* Work close with the design and development team to support 3D modeling for toy development.

* Utilize the standard part geometry for digital modeling development.

* Convert the files to iges and stl files for 3D printing.

* Upload the Cly files to windchill.

2. Support the final part geometry creation for mold manufacture.

* Work closely with design and development teams and plant and tooling vendors to complete the final part geometry based on the mold manufacturing and product decoration and assembly requirement.

* Convert the mesh to Creo geometry for final parts geometries creation for CNC tools.

* Support the DIJ nest design based on the decoration requirement.

3. Continuous improvement of the digital modeling program.

* Research, evaluate and assist in the implementation of new technologies, innovations and/or methods as it applies to digital modeling processes.

  • Undergraduate students in Fine Art/Industrial Design/Digital Animation/Transportation Design/3D modeling or similar
  • 3-5 years’ experience in 3D Modelling for vehicle development will be an added advantage
  • Creative Ability: Demonstrated creative skills with a supporting 3D portfolio in Car Design
  • Basic 3D Software Knowledge: Familiarity with 3D modeling software such as Maya, ZBrush, Blender, or similar tools
  • Understanding of Design Principles: Basic knowledge of design and sculpting principles, including proportion, line, and surface
  • Team Collaboration: Ability to work collaboratively with design, sculpting, and engineering teams
  • Communication Skills: Good communication in English & Mandarin will be an added advantage

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