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VSCO

Senior Staff Software Engineer (Graphics)

Posted Updated
Discussion
  • VSCO is hiring a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and the path it takes into Studio Pro on iOS and macOS
  • This is a critical technical leader. You will deepen a stack that is already in customers’ hands: new capabilities (RAW, large-image export, desktop), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine without becoming graphics programmers
  • You will also lead company-wide engineering mentorship and force-multiplication — tools, workflows, and AI-assisted development that make the rest of the team more effective
  • Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth)
  • Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release
  • Take new imaging capabilities from design to production (current examples: RAW develop, tiled/gigapixel export, further parity with the existing VSCO imaging stack)
  • Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths
  • Define and keep the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent
  • Mentor Senior engineers toward Staff-level ownership; raise the quality of design and code review across the org
  • Lead force-multiplication: better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production
  • Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers’ hands

Benefits

  • Balance: Flexibility is really important to us, and family always takes precedence. We have a Flexible Time Off policy for eligible employees, and we encourage each other to take breaks so that we can do our best work, refreshed. We also offer paid parental, medical, and caregiver leave so you can take the time you need to disconnect
  • Benefits: Our team’s health and wellness is a top priority. VSCO offers flexible time off, a 401(k) retirement plan, insurance (medical, dental, vision, life/AD&D, short and long-term disability), 11 paid holidays, and a monthly tech & well-being stipend. Employees also have access to well-being perks such as Peloton, Wellhub (formerly Gympass), One Medical, Spring Health, and Headspace
  • Remote Work @ VSCO: VSCO operates as a fully remote organization with employees working from their home office across several states in the US, with over 50% of the company working in the Bay Area and Los Angeles. While we are dispersed, teams stay connected through participation in quarterly virtual team-building events and bi-annual in-person offsites
  • AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have actually landed in a team, not just demoed
  • Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred
  • Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent)
  • Deep GPU/rendering experience: pipelines, shaders, color, and memory — not just “used a graphics API”
  • Experience working 0→1 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change
  • 10+ years in engineering, with a track record as the owner of a production rendering, imaging, or GPU-compute system
  • Experience mentoring other Senior engineers to grow into Staff-level leaders
  • Wgpu, WebGPU, or WASM
  • Photographic imaging: RAW, color management, LUTs, film emulation
  • Native bridges (UniFFI, JNI, Nitro, or similar) and React Native
  • On-device or cloud ML in a creative-tools context (segmentation, style transfer)

Skills

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See also

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