Senior Mission Systems Engineer on Anduril's Air Dominance and Strike team, selecting, integrating, and validating payloads (radar, EO/IR, RF, EW) for autonomous air systems using physics-based modeling and simulation. Requires active U.S. Top Secret clearance and 8+ years of engineering experience.
Designs and deploys real-time path planning and route optimization algorithms for command-and-control systems that orchestrate fleets of unmanned systems. Uses C/C++ and/or Rust with graph search, sampling-based planners, trajectory optimization, and concurrent software for autonomous ground, air, and maritime platforms.
Senior Robotics Software Engineer on Anduril's Maneuver Dominance team, owning mission autonomy systems and services deployed to customers. Day-to-day work includes writing C++/Rust code to improve products, collaborating across teams, creating metrics, triaging issues, and traveling up to 25% for real-world testing and deployment on Anduril's Lattice OS platform.
Senior Robotics Software Engineer on Anduril's Omen autonomous air vehicle team in Costa Mesa. The role owns mission autonomy systems and services, writes C++/Rust code to scale mission capability, collaborates across teams, and travels up to 25% for real-world testing and deployment.
Develops, integrates, and tests navigation and localization solutions for autonomous aerial systems, working across sensor fusion (GNSS, IMU, LIDAR, radar, camera), simulation, and field testing to enable operation in GNSS-contested environments. Uses Python, Rust, Nix, Linux, and CUDA/NVIDIA tooling while mentoring junior engineers.
Owns mission autonomy software and services for Anduril's Omen autonomous air vehicle, writing C++ and Rust code to improve and scale robotics products while collaborating across teams and traveling up to 25% for real-world testing and deployment.
Designs and integrates software connecting autonomous platforms with mission payloads for Anduril's Maneuver Dominance team, building APIs/ICDs (HTTP, REST, gRPC) and low-latency UDP/TCP data transport between vehicles, payloads, and ground systems using C++ or Rust, with up to 50% travel for field deployment.
Designs and integrates software connecting autonomous platforms with mission payloads, including stores management systems and hardware interfaces, using C++/Rust, HTTP/REST/gRPC, and UDP/TCP networking within Anduril's defense autonomy ecosystem.
Senior Robotics Software Engineer at Anduril Industries builds and maintains software for Sentry Tower robotic systems in Irvine, CA, integrating sensors, compute, and actuation using Rust/C++ and real-time middleware for defense force protection.
The engineer builds and maintains software for Anduril's Sentry Tower robotic force-protection systems, integrating sensors like cameras, GPS, and ADSB and supporting human and autonomous operation. Core technologies include Rust or C++, real-time middleware, CAN/Ethernet networking, and CI/CD build systems.
Senior Robotics Software Engineer for Anduril's Thunder autonomous attack rotorcraft at the Costa Mesa HQ. The role owns mission autonomy systems and services deployed to customers, using C++/Rust for systems integration, autonomy, perception, and networking, with up to 25% travel for real-world testing and deployment.
Senior software engineer on Anduril's Air Dominance & Strike Vehicle Software team, writing and maintaining core libraries and services (motion deconfliction, contingency management, terminal-phase autonomy) for autonomous robotics systems like unmanned fighter jets, using C++ or Rust on Linux.
Designs and customizes Salesforce solutions on Government Cloud Plus, builds REST/SOAP integrations, automates business processes with Flow and Apex, and supports CRM Analytics for internal teams at a defense technology company.
Senior Scientific Software Engineer at Anduril Industries leads a small team hands-on, writing production C++ and Python for mission-critical defense systems, mentoring engineers, and prototyping algorithms for air and missile defense applications.
Designs and implements advanced tracking algorithms and high-performance real-time software for air and missile defense radar systems, processing sensor data and building modeling/simulation environments. Core technologies include C++, Python, tracking/estimation algorithms, and distributed systems.
Senior SDET on Anduril's Air Defense team who designs and maintains automated test frameworks and CI/CD pipelines for backend systems, APIs, and command-and-control software, using Linux and languages such as Python, Go, JavaScript, or C# to test mission-critical defense technology.
Senior Software Engineer at Anduril Industries, hired into a shared pipeline and placed on teams such as CorpTech Platform, ArsenalOS, or CorporateOS. The role involves full-stack product work on high-availability enterprise systems (e.g., Forge), writing tested code, leveraging AI tooling, and on-call support for production-floor applications, using JavaScript, React, TypeScript, and NextJS.
Works as a senior full-stack engineer in a shared pipeline placed on teams building Anduril's internal production systems (Forge, ArsenalOS, CorporateOS). Delivers features, writes tests, joins on-call rotations, and uses AI tooling with JavaScript, React, TypeScript, and NextJS.
Senior Software Engineer in Anduril's Melbourne Maritime Division, owning end-to-end delivery of software for autonomous maritime systems—autonomy, simulation, payload integration, and off-board command and control—across the full product lifecycle. Uses C++, Rust, Go, TypeScript/React and cloud/embedded robotics tech; mentors engineers and travels up to 20%.
Senior Software Engineer on Anduril's Air Defense team in Irvine, CA, owning customer-deployed software for robotics and air-defense systems. Day-to-day work spans networking, autonomy, systems integration, and data processing using languages like Python, Rust, and Go, with about 30% travel for real-world testing and deployment.
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