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Staff Software Engineer on Anduril's Electronic Warfare team, building embedded software and hardware abstractions for a next-generation EW platform, implementing numerical algorithms and DSP/RFML tooling that integrates with the Lattice OS defense system; requires U.S. Top Secret SCI clearance eligibility.
Anduril Software Engineers in the Maritime Division design, build, and support software for autonomous maritime systems—covering autonomy, simulation, data processing, payload integration, and command-and-control—across robotic and cloud platforms, with up to 20% travel.
Software Engineer at Anduril's Maritime Division building autonomous underwater vehicles and maritime systems. Designs and implements software for autonomy, simulation, payload integration, and command/control using C++, Rust, Go, TypeScript/React, and cloud technologies; supports manufacturing, deployment, and testing with up to 20% travel.
Staff Electrical Integration Systems Engineer leading end-to-end development of unmanned aerial systems, defining requirements and architecture, integrating software/hardware for edge compute and communications at a defense technology company.
Staff Fluids Systems Engineer for Anduril's Omen autonomous air vehicle, owning design, development, and qualification of fuel, hydraulic, thermal, environmental control, and pneumatic systems from concept through production using CAD (NX) and fluids analysis tools.
Staff Mission Systems Engineer on Anduril's Air Dominance & Strike team, selecting, integrating, and validating payloads and systems for autonomous air systems. Conducts system trades, physics-based modeling, and mission-level simulation; works with subcontractors and internal teams. Requires active U.S. Top Secret clearance.
The engineer integrates and packages electronics assemblies at module and platform levels for Anduril's Air Dominance and Strike team, working daily with RF/microwave/mmWave systems, high-power semiconductor thermal management, and mechanical CAD plus thermal/structural simulation tools.
Owns electronic warfare capabilities for Anduril's Group 5 autonomous air systems, defining EW requirements, running RF link budgets, and integrating EW payloads from lab to flight. Works with RF, avionics, and autonomy teams using Python, Bash, MATLAB, and RF test equipment; requires U.S. Top Secret clearance.
Owns mechanical integration of mission payloads into Anduril's Omen Group 3 UAS airframe, designing mounts, interfaces, and quick-swap mechanisms; collaborates across structures, manufacturing, and avionics using CAD, hand calculations, and FEA.
Staff Propulsion Integration Engineer for Anduril's Omen autonomous air vehicle, responsible for jet engine selection, integration, testing, and CAD design of propulsion systems (1,000-20,000 lbf thrust class). Requires 12+ years propulsion engineering experience and U.S. security clearance eligibility.
Staff Robotics Software Engineer leading perception and planning for autonomous attack rotorcraft (Thunder), owning multi-year roadmap, architecting sensor fusion, computer vision, motion planning in C++/Python, collaborating cross-functionally, up to 20% travel.
Staff Salesforce Developer building and customizing Salesforce Government Cloud Plus solutions for defense technology company, focusing on Sales Cloud, CRMA analytics, Apex/Lightning development, and integrations with ERP and internal platforms using REST/SOAP APIs. Requires 6+ years Salesforce development, CI/CD with GitHub Actions, and TS clearance eligibility.
Staff Software Engineer hired into a shared pipeline for Anduril's CorpTech Platform, ArsenalOS, and CorporateOS teams, owning full-stack features on high-availability internal production systems such as Forge using JavaScript, React, TypeScript, and Next.js, with AI development tooling and on-call support for factory-floor applications.
Staff Software Engineers at Anduril Industries lead the design and delivery of software for autonomous maritime systems, acting as technical leads and hands-on contributors across autonomy, simulation, data processing, and command-and-control. The role is based in Melbourne and involves up to 20% travel to co-locate with end users.
Staff Software Engineer at Anduril Industries, a defense technology company, working on internal platforms (CorpTech Platform, ArsenalOS, CorporateOS) that power manufacturing and corporate systems. Day-to-day involves full-stack development with JavaScript/React/TypeScript/NextJS on high-availability enterprise applications, partnering with factory floor, leveraging AI tooling, and participating
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