Senior Flight Software Engineer developing embedded flight software for small drones (Group 1–3 UAVs), owning device drivers, middleware, control laws, and SITL/HITL test automation using C++/Rust on embedded Linux or RTOS.
A Forward Deployed Software Engineer deploys and supports Anduril's defense products worldwide, performing field maintenance, customer support, training, and incident response for air defense systems while collaborating with engineering teams to iteratively improve them. Core technologies include Go, Rust, Python, React/Angular, and data processing systems.
Designs and develops aircraft fuel systems for Group 5 air vehicles and missile platforms from concept through qualification, using CAD tools such as Siemens NX and collaborating with engineering, manufacturing, and test teams.
Designs and deploys path-planning and trajectory-optimization algorithms for real-time command-and-control (C2) systems that orchestrate fleets of unmanned platforms. Day-to-day work uses C/C++, Python, and Matlab to build graph-based and sampling-based planners, multi-agent coordination, and decision-making for defense missions.
Senior Ground Software Engineer at Anduril Industries designs and deploys Space Command & Control software on the Lattice platform for DoD and IC customers, integrating legacy and new space systems using languages like Java, Python, C++, Rust, Go, and JavaScript.
Designs and deploys ground software for Anduril’s Space C2 and mission management systems, building on the Lattice platform to integrate orbital and ground capabilities for DoD and IC customers. Works with legacy and new space systems, writes code, monitors metrics, and partners with operators to deliver mission-critical features.
Leads groups of software teams (10–24 people) at defense company Anduril, owning multi-year roadmaps, budgets, and technical risk for autonomous maritime systems—autonomy, simulation, data processing, payload integration, and command-and-control software—across the product lifecycle. Works with embedded software, cloud, C/C++/Rust/Go, TypeScript/React, RTOS, and robotics.
Leads and scales a team of front-end and full-stack engineers building mission-critical web UIs for next-gen hardware and SoC devices, balancing people management, technical strategy, and cross-functional delivery for intelligence-community customers. Core technologies include TypeScript, React, Redux Toolkit, REST APIs, and Protobufs.
Leads and scales a software engineering team building high-fidelity simulation platforms for aerospace and mission systems, modernizing monolithic simulators into modular systems with stable APIs. Partners with defense stakeholders and business development on proposals, using complex systems architecture, API design, and real-time simulation.
A Senior Mission Software Engineer at Anduril keeps fielded imaging and sensor systems operational end-to-end, triaging full-stack issues on edge devices, building production services in Python and C++ on Linux, and traveling about 15% to support customer integrations and field operations.
Senior Mission Software Engineer who owns and drives technical direction for critical areas of Anduril's electronic warfare software stack, architecting and implementing high-performance embedded, backend, deployment, and operator-facing software while mentoring engineers and working directly with customers. Core technologies include Haskell, Rust, C++, Go, TypeScript, Linux, and the Lattice ecosy
Builds distributed mission software that connects autonomous vehicles to command and control, developing messaging, orchestration, and networking services that integrate with Lattice OS and coordinate fleets. Works in C++ and Rust on Linux with Kubernetes, traveling up to 30% for field deployment.
Builds foundational vehicle software for autonomous systems (control, networking, sensor integration, telemetry) on Anduril's Air Dominance & Strike team, using languages such as Java, Python, C++, Rust, and Go; requires an active U.S. Secret security clearance.
Develops vehicle control, networking, sensor integration, and telemetry software for autonomous defense systems using C++ and/or Rust on Linux, with up to 30% travel for real-world testing and deployment.
The engineer builds foundational vehicle software for autonomous systems such as the Fury unmanned fighter jet and Barracuda, handling vehicle control, networking, sensor integration, and telemetry using languages like Python, C++, Rust, Go, and JavaScript.
Designs and integrates electronic assemblies at module and platform levels for Anduril’s Air Dominance and Strike team, handling RF/microwave/mmWave packaging, thermal management of GaN/GaAs devices, microelectronic assembly, and mechanical CAD/simulation for defense systems.
The engineer defines and delivers electronic warfare capabilities for Anduril's Group 5 autonomous air platforms, owning the full EW support and attack chain—link budgets, emitter classification, DRFM jamming, payload integration—and collaborating with RF, avionics, and autonomy teams to integrate EW into mission systems.
The engineer selects, sources, integrates, and validates mission payloads such as EO/IR seekers, radar, RF, and EW systems for autonomous air systems, using physics-based modeling and simulation tools like MATLAB, Python, C++, COMSOL, or Ansys to deliver warfighter outcomes.
Systems engineer who develops model-based artifacts (architecture, requirements, test cases, ICDs) for Anduril's ground systems and autonomous products, interfacing with internal programs and government customers using SysML, Cameo MagicDraw, and Digital Engineering workflows.
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