Staff Software Engineer hired into a shared pipeline for Anduril's CorpTech Platform, ArsenalOS, and CorporateOS teams, owning full-stack features on high-availability internal production systems such as Forge using JavaScript, React, TypeScript, and Next.js, with AI development tooling and on-call support for factory-floor applications.
Staff Software Engineers at Anduril Industries lead the design and delivery of software for autonomous maritime systems, acting as technical leads and hands-on contributors across autonomy, simulation, data processing, and command-and-control. The role is based in Melbourne and involves up to 20% travel to co-locate with end users.
Staff Software Engineer at Anduril Industries, a defense technology company, working on internal platforms (CorpTech Platform, ArsenalOS, CorporateOS) that power manufacturing and corporate systems. Day-to-day involves full-stack development with JavaScript/React/TypeScript/NextJS on high-availability enterprise applications, partnering with factory floor, leveraging AI tooling, and participating
Staff Software Engineer leading Air Defense software team at defense tech company Anduril, managing sprints, releases, and cross-team programs using C++, Rust, Python, Go, and Agile tools (Jira/Confluence); requires security clearance eligibility and 30-50% travel.
Staff Software Engineer architecting distributed systems for Anduril's Manufacturing Execution System (Forge MES), building work order management, scheduling, and material flow tools using TypeScript, React, and AWS to transform defense hardware production.
Staff Software Engineer on the Air Defense team building robotic systems to detect and neutralize airborne threats using Lattice OS, an AI-powered operating system. Works with Python, Rust, Go on networking, autonomy, systems integration, and robotics, with 30% travel for real-world deployment.
Staff Software Engineer on the Developer Platform team building release pipelines, CI/CD workflows, and developer tooling (Golang dx CLI) for Anduril's defense software factory; also designs data infrastructure for engineering metrics and AI-powered automation using Python and Palantir Foundry.
Staff Software Engineer on the Air Defense team at Anduril Industries, building networked sensors and effectors to detect and defeat UAS threats. Owns deployed software solutions using Python, C++, Rust, Go, React/TypeScript, collaborating across teams, triaging issues, and traveling up to 30% for real-world testing.
Staff Software Engineer on the founding Lattice for Cyber team, building scalable services, APIs, and SDKs for offensive cyber products (command & control, autonomous behavior trees, SIGINT analysis, data exfiltration) using C/C++, Python, Go, Rust, and TypeScript/React, integrating with Lattice OS and deploying across edge-to-enterprise networks.
Staff Robotics Software Engineer developing autonomous drone systems (Ghost, Anvil, Bolt) for defense. Builds core robotics libraries (frame transformations, guidance, targeting), simulators, and multi-agent coordination; optimizes performance (battery, route planning); collaborates with hardware teams; requires C++/Rust, Linux, embedded systems, and U.S. Secret clearance. Relocation to Costa Mesa
Staff Software Engineer leading navigation, guidance, and control (GN&C) for maritime autonomous vehicles, owning architecture for inertial navigation, GPS-denied navigation, safe navigation systems, and actuation control software. Leads INS integration, sensor fusion, trade studies, and sea trials for defense applications.
Staff Software Engineer building automated verification and release infrastructure for Anduril's Lattice OS defense platform, owning CI/CD pipelines, HITL/SITL test environments, and quality automation across frontend/backend services using Python, Terraform, and cloud-native tools.
Lead software development for spacecraft systems at Anduril Industries, architecting flight, ground, and payload software while leading an embedded and host-level engineering team in Chantilly/Herndon, VA.
Redesigns and operates the time-series and storage data layer for Anduril's Lattice OS defense platform on a small team rebuilding core distributed systems for horizontal scale, durability, and correctness under partitions. Uses systems languages like Go, Python, C++, or Rust.
Staff Software Engineer building foundational vehicle software stack for autonomous military systems (Fury jet, Barracuda) using C++/Rust on Linux, focusing on vehicle control, networking, sensor integration, and telemetry; requires Top Secret clearance eligibility and 9+ years experience.
Staff Systems Engineer developing Model-Based Systems Engineering artifacts (SysML, DoDAF, Cameo) for autonomous airpower and missile systems at defense tech company Anduril; requires active Secret clearance and 12+ years systems engineering experience.
Staff Systems Engineer for Group 5 autonomous aircraft software at Anduril, shaping requirements, developing MBSE artifacts (SysML, Cameo), and supporting airworthiness certification per DO-178C/MIL-STD standards. Requires 12+ years UAS lifecycle experience and active Secret clearance.
Staff Systems Engineer leading systems engineering for Group 5 autonomous aircraft at defense tech company Anduril. Uses MBSE (SysML, DoDAF), develops requirements, leads SE reviews, and manages risks for UAS programs; requires active Secret clearance and 12+ years UAS systems engineering experience.
Leads end-to-end development of Anduril's unmanned aerial systems (C2 integration), collaborating across teams to define requirements and architecture, build automated test frameworks, and integrate hardware and software through the product lifecycle; requires a U.S. Secret security clearance.
Designs and manages resilient command-and-control networking for unmanned aerial systems, deriving requirements, testing distributed software, and integrating hardware and software across the product lifecycle. Core technologies include multicast/unicast routing (IGMP, PIM, OSPF, BGP), Linux, Python and Matlab test scripting, and LOS/BLOS communications.
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