Designs and scales secure AI platforms and proxy systems used company-wide at SpaceX, helping teams adopt frontier AI models and developer tools. Core technologies include Docker, Kubernetes, cloud compute, multiple AI model providers, Python, Go, Java, TypeScript, and Rust.
Designs and scales secure AI platforms, proxy systems, and shared infrastructure at SpaceX so engineers company-wide can build, test, and deploy AI-powered software faster. Works with Docker, Kubernetes, cloud compute, frontier model providers, and languages such as Python and Go.
Maintains and improves physics-based models of the Raptor rocket engine, performs engine cycle analysis and anomaly resolution, and builds tools and data pipelines that turn engine test data into flight performance predictions. Core technologies include Python, C#/.NET, C++, Java, Angular/React, and physics-based simulation.
As a Sr. Software Engineer on SpaceX's Starship team, the person designs and builds security infrastructure—authentication, encryption, secure boot, HSMs—to protect vehicles, pads, UIs, and communications links, using C++, Python, or Rust while working with vehicle software teams.
Develops and maintains high-fidelity real-time simulation software for SpaceX flight systems (Falcon, Dragon, Starship) using C++, building physics models and simulation infrastructure for vehicle engineering.
Sr. Software Engineer designing and implementing C/C++ firmware for SpaceX avionics systems, supporting launch operations and bringing up flight hardware; requires active Top Secret clearance.
Sr. Software Engineer on the Starfall team designing and implementing software/firmware for next-gen avionics systems at SpaceX. Develops, tests, and troubleshoots flight software for microcontrollers (C/C++), supports launch operations, and collaborates on hardware/software integration.
Senior software engineer building embedded, backend, and UI software for Starlink enterprise products like space lasers (Plaser), Community Gateway, and aviation terminals; owns full lifecycle from development through hardware-in-the-loop testing on Linux-based systems.
Develops highly reliable, real-time software for SpaceX's Starlink satellite network, including gateways, satellites, user terminals, and switches. The role covers the full software lifecycle—architecture, coding, testing, deployment, and CI/release—using C, C++, assembly, and networking technologies.
Designs and builds reliable software for SpaceX's Starshield satellite constellation, including in-space mesh networks, ground command-and-control tools, and CI/release pipelines, primarily using C/C++ and Python on Linux. Full software lifecycle from prototyping to on-orbit rollout.
Design, build, and operate a highly reliable, distributed telemetry platform for Starlink that ingests, processes, stores, and queries petabyte-scale data, collaborating with satellite and rocket teams using C#, Java, Kubernetes, and Linux.
Designs, builds, and operates a distributed telemetry platform for Starlink that ingests, processes, stores, and queries petabyte-scale data, working with C#/Java, Kubernetes, and Linux/CI/CD systems in Redmond, WA.
Senior Wi-Fi Software Engineer for SpaceX's Starlink satellite internet system, responsible for driving Wi-Fi software roadmap, optimizing kernel-level performance, improving mesh networking, and building CI/CD tools for embedded networking equipment using C/C++ and Linux kernel development.
Senior Wi-Fi software engineer for Starlink satellite internet, driving Wi-Fi software roadmap, optimizing kernel-level performance, improving mesh networking, and building CI/CD tools for embedded networking devices using C/C++, Linux kernel, and 802.11 standards.
Senior Wireless Software Engineer developing physical and MAC layer software for Starlink's satellite broadband network, using C/C++, signal processing, and RF systems to build a global software-defined network.
Designs, implements, tests, and maintains physical and MAC layer wireless software for SpaceX's Starlink satellite communications network, including signal processing algorithms and cross-layer system integration, using C/C++ and wireless protocols.
SpaceX software engineering intern working onsite with a mentor on real-world projects across teams such as Dragon, Falcon, Starship, Starlink, and Starshield. Day-to-day work involves coding in C, C++, C#, Java, JavaScript, or Python; U.S. work authorization required.
Designs and improves Starlink Wi-Fi software and the end-to-end customer experience, driving the product roadmap, debugging kernel-level performance, and collaborating with RF and EE engineers. Works with C/C++, embedded networking, IEEE 802.11, TCP/IP, and Wi-Fi mesh systems.
Wi-Fi Software Engineer for Starlink at SpaceX, owning the Wi-Fi software roadmap, debugging kernel-level performance, and improving mesh networking for satellite internet customer kits. Uses C/C++, IEEE 802.11, embedded Linux, and Go/Python.
Wireless Software Engineer for Starlink satellite internet: design, implement, and test physical/MAC layer firmware and signal processing algorithms in C/C++ for custom hardware, working on RF systems, DSP, and network protocols to connect thousands of satellites to millions of users.
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