Senior hardware engineer at Anduril who leads early-stage schematic design and front-end architecture for defense systems, using Cadence OrCAD/Allegro and SPICE simulation tools.
Staff Materials Engineer at Anduril Industries defining design allowables standards and building materials data pipelines for defense systems (autonomous aircraft, submarines, missiles). Owns statistical methodology (A/B-basis), governs test data into analysis-ready allowables, and serves as cross-program technical authority for composites, alloys, and additive materials.
Staff Mission Systems Engineer on Anduril's Air Dominance & Strike team, selecting, integrating, and validating payloads and systems for autonomous air systems. Conducts system trades, physics-based modeling, and mission-level simulation; works with subcontractors and internal teams. Requires active U.S. Top Secret clearance.
The engineer integrates and packages electronics assemblies at module and platform levels for Anduril's Air Dominance and Strike team, working daily with RF/microwave/mmWave systems, high-power semiconductor thermal management, and mechanical CAD plus thermal/structural simulation tools.
Owns electronic warfare capabilities for Anduril's Group 5 autonomous air systems, defining EW requirements, running RF link budgets, and integrating EW payloads from lab to flight. Works with RF, avionics, and autonomy teams using Python, Bash, MATLAB, and RF test equipment; requires U.S. Top Secret clearance.
Owns mechanical integration of mission payloads into Anduril's Omen Group 3 UAS airframe, designing mounts, interfaces, and quick-swap mechanisms; collaborates across structures, manufacturing, and avionics using CAD, hand calculations, and FEA.
Designs printed circuit boards for Anduril's defense products, working with engineers to build high-reliability, manufacturable assemblies. Covers high-speed digital, analog, RF, and high-power PCB layout, DFM/DFA guidelines, component libraries, and fab/assembly coordination using Altium Designer.
Designs and lays out complex printed circuit boards for defense test systems, collaborating with avionics and software teams. Uses Altium for high-speed digital, HDI, and multi-layer PCB design while owning ECAD libraries and mentoring junior designers.
Oversees the manufacturing and production lifecycle of Anduril's defense technologies, working cross-functionally with engineering, supply chain, and operations to drive efficiency, manage schedules and budgets, mitigate risks, and scale prototypes into production. Uses project management tools such as Jira, Confluence, and MS Project.
Oversees the manufacturing and production lifecycle for Anduril's Barracuda defense hardware program, working cross-functionally with engineering, supply chain, quality, and leadership to move prototypes into scalable production on time and within budget. Manages schedules, costs, risks, and resources using project management tools and methodologies.
Staff Product Manager leading product strategy for Anduril's Maritime Digital Production division, overseeing factory data platform, manufacturing execution system (ArsenalOS), scheduling engine, and AI tools for software-defined shipyards. Day-to-day involves setting multi-year vision, mentoring PMs, prioritizing across domains, conducting factory-floor user research, and aligning with platform t
Staff Product Manager owning the digital sustainment portfolio for Anduril's defense systems, including operations planning, fleet management, maintenance execution, and customer support. Leads cross-functional team to build AI-powered workflows (Lattice OS) that keep fielded hardware mission-ready across classified and offline environments.
Staff Product Security Engineer at Anduril Industries, a defense tech company. Develops security tooling, conducts vulnerability research, and secures AI systems, command/control platforms, aerospace vehicles, and sensors using C/C++, Go, Rust, Python, embedded Linux, and hardware security expertise.
Staff Program Manager leading defense client accounts for Anduril's Rocket Motor Systems, handling strategic engagement, daily operations, solution adoption, and tactical execution. Requires 8-10+ years in defense/aerospace program management, active security clearance, and frequent travel.
Staff Propulsion Integration Engineer for Anduril's Omen autonomous air vehicle, responsible for jet engine selection, integration, testing, and CAD design of propulsion systems (1,000-20,000 lbf thrust class). Requires 12+ years propulsion engineering experience and U.S. security clearance eligibility.
Staff Robotics Software Engineer leading perception and planning for autonomous attack rotorcraft (Thunder), owning multi-year roadmap, architecting sensor fusion, computer vision, motion planning in C++/Python, collaborating cross-functionally, up to 20% travel.
Staff Salesforce Developer building and customizing Salesforce Government Cloud Plus solutions for defense technology company, focusing on Sales Cloud, CRMA analytics, Apex/Lightning development, and integrations with ERP and internal platforms using REST/SOAP APIs. Requires 6+ years Salesforce development, CI/CD with GitHub Actions, and TS clearance eligibility.
Staff Site Reliability Engineer at Anduril who sets the reliability architecture for CorpTech Platform's production systems—observability, safe deployments, incident management, SLOs, and capacity planning—across Kubernetes and cloud (AWS/GCP/Azure), while guiding infrastructure teams and extending reliability practices to AI-enabled systems.
Staff Software Engineer hired into a shared pipeline for Anduril's CorpTech Platform, ArsenalOS, and CorporateOS teams, owning full-stack features on high-availability internal production systems such as Forge using JavaScript, React, TypeScript, and Next.js, with AI development tooling and on-call support for factory-floor applications.
Staff Software Engineers at Anduril Industries lead the design and delivery of software for autonomous maritime systems, acting as technical leads and hands-on contributors across autonomy, simulation, data processing, and command-and-control. The role is based in Melbourne and involves up to 20% travel to co-locate with end users.
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