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Designs and builds 3D environments for an anime-inspired sports game on Nex Playground, taking assets from blockout to final in-engine implementation in Unity while meeting mobile performance budgets. Freelance role, remote or Hong Kong-based, reporting to the Art Director.
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion,…
Nex’s Hardware Project Manager supports day-to-day tracking and execution for the Nex Playground from NPI through mass production, coordinating across engineering, supply chain, manufacturing, ODMs, and compliance. The role is based in Hong Kong (or remote) and requires English and Mandarin fluency.
Senior Software Engineer owning the retail demo software stack for Nex Playground's motion-based gaming system, including firmware, Unity game demos, launcher, analytics, and deployment across retail locations like Target and Walmart. 6-month contract in Hong Kong with cross-functional collaboration.
Build and maintain the Unity-based retail demo launcher for Nex Playground's motion-gaming system, handling regional customizations, performance optimization, CMS integration, and QA collaboration for in-store experiences at major retailers.
Summer 2027 Software Engineer Intern (Developer Experience) at Nex in Hong Kong, building tools and libraries for game development on the Nex Playground motion gaming platform using Unity, Android, and web technologies (React, Node.js, Python, GCP).
Software Engineer Intern on the Core Technology team building real-time motion tracking, camera/audio processing, and ML inference systems for Nex Playground, an active family gaming platform. Works across the stack with C++, C#, Java, computer vision, and embedded systems.
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