Builds and operates notification delivery systems (push, in-app, email, toast) for millions of Roblox users, scaling routing pipelines, shipping recommended notifications with ML partners, running A/B tests, and owning developer-facing APIs, observability, and on-call.
VFX Artist at Nex (Hong Kong) creating real-time visual effects for family motion-gaming platform using Unity VFX Graph, Particle System, and Shader Graph; collaborates with designers to enhance game feel, optimizes performance, and builds tools/shaders for artist workflows.
Senior Software Engineer on Google's XR team building embedded systems for AI-powered extended reality devices, requiring deep C/C++ expertise, embedded OS experience, and performance optimization skills.
A Senior UX/UI Designer will own end-to-end player experience and interface design for a large-scale social gaming platform, auditing interfaces, mapping player journeys, and creating wireframes, prototypes, and high-fidelity components while collaborating with product, game design, art, and engineering teams.
Translates Chess.com's apps, marketing, coaching content, and graphical assets between English and Japanese, reviews existing translations for quality, and works as a 100% remote freelance linguist paid per word.
Designs and builds 3D environments for an anime-inspired sports game on Nex Playground, taking assets from blockout to final in-engine implementation in Unity while meeting mobile performance budgets. Freelance role, remote or Hong Kong-based, reporting to the Art Director.
Manages an external localization vendor and coordinates game and digital-product localization projects across European markets, from intake through delivery. Day-to-day work includes tracking schedules, maintaining documentation in Notion and Slack, preparing weekly status reports, and serving as the operational contact between internal teams and the vendor.
Nex’s Hardware Project Manager supports day-to-day tracking and execution for the Nex Playground from NPI through mass production, coordinating across engineering, supply chain, manufacturing, ODMs, and compliance. The role is based in Hong Kong (or remote) and requires English and Mandarin fluency.
Senior Software Engineer owning the retail demo software stack for Nex Playground's motion-based gaming system, including firmware, Unity game demos, launcher, analytics, and deployment across retail locations like Target and Walmart. 6-month contract in Hong Kong with cross-functional collaboration.
Build and maintain the Unity-based retail demo launcher for Nex Playground's motion-gaming system, handling regional customizations, performance optimization, CMS integration, and QA collaboration for in-store experiences at major retailers.
Summer 2027 Software Engineer Intern (Developer Experience) at Nex in Hong Kong, building tools and libraries for game development on the Nex Playground motion gaming platform using Unity, Android, and web technologies (React, Node.js, Python, GCP).
Software Engineer Intern on the Core Technology team building real-time motion tracking, camera/audio processing, and ML inference systems for Nex Playground, an active family gaming platform. Works across the stack with C++, C#, Java, computer vision, and embedded systems.
Summer 2027 internship for a Software Engineer Intern in Game Development at Nex, building motion-controlled games for the Nex Playground active play system. The intern will develop game architecture, implement game logic, prototype mechanics, and create a demo game under senior guidance.
Software Engineer Intern building sports and active-play games for Nex Playground, using motion algorithms, physics simulation, and real-time multiplayer in Unity; collaborates with engineers, designers, and artists on production titles and prototypes.
Summer 2027 ML Research intern at Nex developing computer vision, audio, and sensor fusion models for the Nex Playground active play system; involves research, experimentation, dataset building, and on-device model optimization using PyTorch/TensorFlow.
Platform software engineering intern building core platform for Nex Playground active play system, working across device software, cloud services, and developer infrastructure using languages like Kotlin, Go, Python, TypeScript; involves APIs, distributed systems, CI/CD, and end-to-end feature ownership.
UI/UX Designer (Contract) at Nex, designing pixel-perfect interfaces for motion-based family games (Nex Playground). Craft visual identities, UI components, and iconography in Figma/Adobe Suite, collaborating with game designers and engineers to deliver high-craft, delightful experiences across diverse age groups.
Contract UI Technical Artist role at Nex in Hong Kong, implementing pixel-perfect Unity UI, motion design, and visual feedback for a family motion-gaming platform using Unity, Timeline, Spine 2D, and Shader Graph.
Senior Software Engineer on Roblox's Engine DataModel team, building core C++ engine systems like reflection bindings, serialization, and performance-critical infrastructure for the Roblox platform across desktop, mobile, and console.
Senior AI Designer at People Can Fly, a AAA game studio, responsible for designing and implementing combat AI systems, behaviors, and encounters using Unreal Engine 4, state machines, and behavior trees, from concept through delivery, with mentoring and cross-discipline collaboration.
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