Full-time 3D Technical Artist intern/freelancer creating hard-surface vehicle assets in Blender for game dev, simulation, and training; exports to DXF/OBJ/FBX, maintains <65K tris, handles UVs, textures, and asset packaging.
Product Manager Intern at Tribe, a remote role based in Bangalore, focused on end-to-end product management for consumer gaming products in India. Involves customer research, data analysis, cross-functional leadership, and driving product strategy from conception to launch.
Freelance VFX Artist for mobile casual/hybrid-casual/puzzle games at Athena Studio. Creates and elevates VFX in Unity (Particle System, Shader Graph), integrates effects, collaborates with art/design teams, optimizes for mobile performance.
A Senior Unity Engineer works remotely with product owners and engineers to ship updates to a live service product's tech stack, bring wireframes and UIs to life, develop backend systems and server functionality, and monitor live issues. Core technologies include Unity, .NET, Git, AWS, and mobile game development.
Designs and implements Unreal Engine Animation Blueprints and Control Rig systems for creatures and characters in ARK: Survival Ascended, working remotely or on-site with cross-functional teams to build responsive, scalable animation systems and improve pipelines.
Founding Game Systems Engineer at an early-stage football gaming startup in London. Builds game systems (player attributes, performance modelling, match logic, tactical behaviour), fantasy/multiplayer gameplay, backend infrastructure, and future football engine architecture using JavaScript/TypeScript, C++, Node.js, databases, and AWS.
Senior Graphics Programmer at Studio Wildcard (creators of ARK: Survival Evolved) to push Unreal Engine 5 rendering limits, optimize GPU performance for a massive open-world survival game across PC and consoles (PS5, Xbox Series X|S), working on Lumen, Nanite, ray tracing, and custom rendering systems.
Back-end engineer at HotStreak fantasy sports platform in Los Angeles builds the technology stack powering fantasy sports features, focusing on database design, system scaling, and development. Core technologies include Ruby on Rails, Postgres/ActiveRecord, Redis, GraphQL, SideKiq, RabbitMQ, and real-time data processing.
The Test Engineer drives end-to-end verification of Shure’s professional wireless microphone systems across RF performance, audio/DSP quality, firmware, and networked control, owning product quality from defect tracking to real-world test execution in live sound, broadcast, and touring environments.
Senior Technical 3D Artist building a modular character pipeline for an indie management sim, using Blender and Unity/C# to create stylized, low-poly characters with procedural animation and comedic physicality.
Staff Software Engineer building and operating large-scale distributed data systems for real-time analytics at PlayStation, using Flink, Spark Streaming, ClickHouse, Druid, and Kafka to power data-driven applications; leads architecture, mentors engineers, and integrates AI/ML automation.
The Senior 3D Graphics Software Engineer designs and develops a real-time graphics rendering engine and content creation tools, enhancing art paths and shader integration for realism and performance. Day-to-day work uses C/C++ with graphics APIs such as OpenGL, Vulkan, and Direct3D.
Backend engineering intern at a startup building cloud services for mobile multiplayer games; works directly with founders on Erlang/Go backend services, owns projects from design to deployment, and improves scalability using PostgreSQL, Cassandra, Redis, and cloud platforms.
Technical UI/UX Designer at High Voltage Software designing and implementing game UI/UX in Unreal Engine 5. Creates wireframes, prototypes, and scalable UI systems for AAA games across PC, console, and mobile, collaborating with engineers and artists.
Senior Technical Product Manager owning the ML recommendation engine for Xsolla's advertising products, deciding which offers millions of players see. Requires deep expertise in recommendation/ranking systems and connecting model performance to revenue for mobile apps and games.
Senior Technical Product Manager owning the data and identity platform for Xsolla's advertising business, building reusable data infrastructure (event taxonomy, contracts, privacy compliance) to leverage game commerce transaction data for ad targeting.
Splits time between pre-sales technical demos, discovery, and custom solution design for game studios and post-sales account management for FirstLook's player CRM and Pragma Engine backend platform, owning strategic enterprise relationships across North America and Europe.
Front End Engineer building high-performance browser-based slot and casino games for iGaming using PixiJS and Svelte/SvelteKit, integrating with backend RGS APIs, optimizing rendering for 60 FPS across desktop and mobile, and collaborating with artists and game designers to deliver certification-ready games.
2D Artist designing concepts and production-ready assets for characters, environments, and props in mobile puzzle games, collaborating with art and product teams using Adobe Creative Suite; 3D modeling a plus.
Full stack Unity developer for a blockchain NFT gaming studio building a collectible card game, responsible for mobile game mechanics, multiplayer integration, custom editor tools, and backend services using C# and Photon.
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