Builds desktop and full-stack software for defense and intelligence customers in Reston, Virginia, working across the stack mainly with C#. Requires an active U.S. Top Secret clearance with Full Scope Polygraph.
Software Engineer on the AI Platform team building CI/CD pipelines, infrastructure-as-code, and deployment automation for defense technology systems using Python, C++, Rust, Terraform, and Kubernetes.
Software Engineer on Air Defense team building autonomous systems for detecting and defeating aerial threats, working across networking, autonomy, robotics, and systems integration using Python, C++, Rust, and Go; deploys software to customers and travels up to 30% for real-world testing.
Software engineer on a small agile team prototyping and implementing high-performance defense software spanning tactical systems to web applications, using C/C++, Python, and Matlab while engaging with customers on mission-critical needs.
Software Engineer at Anduril Industries developing high-performance, low-latency C++ systems for defense applications, including real-time command and control powered by Lattice OS. Requires 3+ years modern C++ experience, security clearance eligibility, and passion for mission-critical systems.
Software Engineer developing real-time tracking algorithms and high-performance C++/Python systems for air and missile defense radar at a defense technology company. Works on multi-target tracking, sensor fusion, and modeling/simulation for mission-critical deployments.
Software Engineer building mission-critical defense software for tactical edge, working on distributed mesh platforms, data interfaces, and networking using Go, Python, C++, Rust; collaborates with end-users, travels to field deployments.
Software Engineer on the Mission Command team building Anduril's Lattice OS platform for connected warfare, owning end-to-end delivery of mesh networking, data interfaces, and distributed systems for tactical edge deployment using Go, Python, C++, and Rust, with 10-30% travel.
Software Engineer building core backend services, APIs, and SDKs for offensive cyber products on the Lattice platform, integrating cyber tools, designing distributed systems for edge-to-enterprise deployment, and incorporating AI/LLM workflows. Uses C/C++, Python, Go, Rust, TypeScript/React, Linux, containers.
Front End Software Engineer on the Mission Software Engineering team at Anduril Industries, building and deploying user-facing web interfaces for defense systems using TypeScript, React/Vue, and distributed systems. Requires TS clearance eligibility.
Frontend Software Engineer on Anduril's Space team building mission-critical UIs for space operations using React, TypeScript, and RxJS, integrating with legacy systems and Lattice OS for DoD/IC customers.
Full-stack Mission Software Engineer on the Air and Ground Deterrence team building AI-powered air defense systems. Develops React/Go microservices, integrates robotics and autonomy, and deploys to operational environments with up to 30% travel.
Backend generalist software engineer building scalable, secure services for defense technology systems using Go, Python, Java, Rust, or C++, requiring 3+ years experience and eligibility for U.S. Top Secret clearance.
Robotics Software Engineer on the Tactical Recon & Strike team developing autonomous aerial drones (Ghost, Anvil, Bolt) using C++/Rust on Linux, focusing on core robotics libraries, autonomy, sensor fusion, and multi-agent coordination for defense applications.
Software Engineer developing real-time path planning, trajectory optimization, and autonomous mission execution for command and control systems in defense technology, using C/C++ and Rust to build algorithms for multi-agent coordination and vehicle autonomy.
Software Engineer focusing on guidance, navigation, and control (GNC) modeling for defense command-and-control systems. Builds high-fidelity physics simulations, trajectory prediction, and resource allocation models using Python, MATLAB, and C/C++ to support real-time threat prediction and autonomous mission execution.
Software Engineer on the Imaging team at Anduril Industries, building real-time image processing pipelines for infrared sensor systems using C++/CUDA on Linux/NixOS embedded platforms. Requires 5+ years C++ experience, low-latency Linux development, and eligibility for U.S. security clearance.
Infrastructure/DevOps engineer owning CI/CD and integration test infrastructure for command & control software, maintaining observability stack (Grafana/Prometheus), and migrating to next-gen tooling (Terraform, RKE2, ArgoCD) using Kubernetes, CircleCI, AWS, and Python.
Infrastructure/DevOps engineer maintaining CI/CD and integration test infrastructure for command and control software, managing observability stack (Grafana, Prometheus), and migrating to next-gen tooling (Terraform, RKE2, ArgoCD) on AWS/Kubernetes.
Software Engineer on Anduril's Battlespace Awareness team, building and supporting core defense software tools and ML infrastructure for parameter optimization and CI performance regression detection. Works with Python/Rust/C++, GitHub CI/CD, and ML techniques like hyperparameter optimization and anomaly detection.
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