Software Engineer in Manufacturing Test at Anduril Industries, developing test automation software for defense hardware (land, sea, air) using Python, C#/WPF, CI/CD, and cloud systems, requiring US Secret clearance and travel to Costa Mesa.
Software Engineer in Manufacturing Test developing desktop test automation for Windows/Linux, integrating cloud data, CI/CD, and hardware device communication (Python, C#/WPF) to ensure quality of defense systems across land, sea, and air.
Software Engineer in Manufacturing Test developing test automation and desktop applications (Windows/Linux) for defense hardware products, using Python, C#/WPF, cloud services, and CI/CD to ensure quality across land, sea, and air systems.
Anduril Software Engineers in the Maritime Division design, build, and support software for autonomous maritime systems—covering autonomy, simulation, data processing, payload integration, and command-and-control—across robotic and cloud platforms, with up to 20% travel.
Software Engineer on Anduril's ML Infrastructure team, building and operating core model training, dataset management, and perception platform systems for perception engineers, including training orchestration across cloud and on-premise compute, ML tooling/SDKs, frontier model integration, and ML lifecycle observability for autonomous edge systems.
Develops and validates simulation software tools that model sensors (LiDAR, cameras, IMUs, GPS) and vehicles for autonomous systems, using Unreal Engine, C++, and Python to ensure simulated performance matches real-world hardware.
Software Engineer on Anduril's Air Defense team in Irvine, CA, building robotics software for autonomous unmanned aerial threat defense. Day-to-day work includes writing C++/Rust libraries and services on Linux for perception, motion planning, sensor integration, and collaborative robot systems.
Develops C++ software for autonomous robotics systems including perception, planning, and control for defense applications, working on AI/ML, computer vision, and sensor fusion within a multidisciplinary team.
Software Engineer on the Robotics Data Foundation team building cloud-native telemetry ingestion, storage, and analysis systems for defense robotics using Python, Rust, Kubernetes, Kafka, and lakehouse architectures (Iceberg/Delta Lake).
Software Engineer specializing in robotics tracking and sensor fusion for defense systems; designs and deploys real-time algorithms (Kalman/particle filters, multi-target tracking) in C/C++, Python, and Matlab, requiring US Top Secret clearance.
Designs and maintains high-performance Rust software for real-time defense systems, architecting production codebases and deploying algorithms for target tracking, multi-sensor fusion, and state estimation (with Python) in small mission-focused teams at Anduril Industries.
Software Engineer on Anduril's Space Ground Software team builds, deploys, and operates satellite command-and-control backend services (Go, gRPC/Protobuf, Kubernetes) that plan missions, command spacecraft, ingest telemetry, and drive ground stations for DoD/IC customers in Colorado Springs.
Builds and operates ground command-and-control software for satellite missions using Go, gRPC/Protobuf, and Kubernetes on secure government cloud, integrating with radios, ground stations, and spacecraft for U.S. defense and intelligence customers.
Software Engineer designing and building automated test platforms and cloud-based infrastructure for space systems hardware verification, using Python, C/C++, and distributed systems to validate satellites and payloads for defense missions.
Software Engineer on the Strategic Defense team building software-defined command and control systems for integrated air and missile defense using C++, Rust, Go, and Python. Collaborates across autonomy, networking, and hardware teams to deploy real-time, AI-powered defense capabilities at the edge, with 10-30% travel.
Software Engineer on the Strategic Defense team building AI-powered command and control systems for missile defense using C++, Rust, Go, and Python. Requires active U.S. Secret clearance, 3-8 years production experience, and involves 10-30% travel to deploy and test capabilities in real-world environments.
Software Engineer at Anduril's Maritime Division building autonomous underwater vehicles and maritime systems. Designs and implements software for autonomy, simulation, payload integration, and command/control using C++, Rust, Go, TypeScript/React, and cloud technologies; supports manufacturing, deployment, and testing with up to 20% travel.
Software Engineer on the Air & Missile Defense Radar team designing and implementing real-time tracking algorithms for airborne threats using C++ and Python, building high-performance distributed systems for radar sensor processing, and validating via modeling & simulation.
Software Engineer in Maritime Division building autonomous underwater vehicle systems, working on autonomy, simulation, data processing, payload integration, and command/control using C++, Rust, Go, TypeScript/React, and cloud/embedded technologies. Involves full lifecycle development, testing, deployment, and up to 20% travel.
Leads verification and validation for autonomous military aircraft software, designing automated test strategies, analyzing requirements, and ensuring compliance with aerospace standards (DO-178, MIL-HDBK-516C) using C/C++ and Python.
Cookies?
A session cookie keeps you signed in. If you accept, we also use analytics cookies (Google Analytics and PostHog) to understand usage. Learn more
We couldn't check your fit for this role — add a CV to your profile to see it next time.