Manages warehouse and material operations for Anduril's defense hardware, overseeing inventory accuracy, ERP/WMS systems, and a warehouse team while implementing SOPs, lean processes, and cost-reduction measures.
Owns end-to-end launch integration for spacecraft programs, serving as the primary technical interface to launch vehicle providers. Day-to-day work includes authoring interface control documents, verifying spacecraft compatibility with launch environments, planning launch-site operations, and supporting licensing and readiness reviews for defense space missions.
Mission Software Engineers at Anduril own customer-deployed software, write code to scale mission capabilities, and collaborate across teams on networking, autonomy, and systems integration using Go, Rust, Python, React, and Angular, with up to 25% travel.
Mission Software Engineers at Anduril's Electronic Warfare division own the full software lifecycle for defense EW platforms, writing mission-critical code, CI/CD and deployment tooling, and operator tools that integrate with the Lattice OS ecosystem. They work across embedded systems, backend services, and data pipelines using Haskell, Rust, C++, Go, or TypeScript on Linux.
Builds and deploys distributed mission software that connects autonomous vehicles to command and control, owning services from development through fielded use. Works with C++/Rust on Linux, Kubernetes, and GitHub, integrating with Lattice OS to coordinate multi-vehicle fleets and mission payloads.
Builds security into mission-critical software for autonomous defense vehicles, working at the intersection of software engineering and cybersecurity; designs secure systems and hardening/monitoring using C++ and Rust on Linux.
Mission Software Engineers own software deployed to customers, write code to scale mission capabilities, and collaborate across teams to build, test, monitor, and triage critical defense systems. Day-to-day work uses Go, Rust, Python, React, and Angular across networking, autonomy, and data processing, with up to 25% travel.
Diagnoses and fixes field-reported bugs on autonomous underwater and surface vehicles by replaying sensor data, analyzing logs and metrics, and shipping code changes in Rust, C++, Python, or Go through CI. Requires travel 25%+ and collaboration with owning teams to resolve root causes across subsystems.
Develops vehicle control, networking, sensor integration, and telemetry software for autonomous defense systems such as the Fury fighter jet and Barracuda, using languages like Java, Python, C++, Rust, Go, and JavaScript; requires an active U.S. Secret security clearance.
Develops vehicle control, networking, sensor integration, and telemetry software for autonomous defense systems using C++ and/or Rust on Linux, collaborating across engineering disciplines from simulation to live operations.
Anduril mission software engineers build guidance-system software for large air vehicles, writing and testing real-time image processing, camera calibration, and sensor fusion code in Python and C++.
Mission Software Engineer building core Command and Control software for Anduril's Lattice platform, designing distributed consensus protocols (Raft, CRDT) and replicated mission data for autonomous vehicle fleets using C++ and/or Rust on Linux, with up to 30% travel for real-world deployment.
Designs and builds real-time, map-based frontend interfaces for displaying sensor data and commanding physical assets on autonomous vehicle systems, using JavaScript/TypeScript and React within Anduril's defense technology stack.
Builds foundational vehicle software for autonomous defense systems such as the Fury unmanned fighter jet and Barracuda, handling vehicle control, networking, sensor integration, and telemetry. Works with Python, C++, Rust, Go, and JavaScript on data-heavy software within Anduril's Lattice OS ecosystem.
Integrates and tests RF payloads, subcomponents, amplifiers, and antennas in lab and field settings, using spectrum and network analyzers to validate performance and support flight tests for Anduril's defense systems. Core technologies include RF test equipment, radar/ESM/EW systems, and Lattice OS.
Designs, builds, and tests electro-mechanical systems and motor/servo drive hardware at Anduril's Costa Mesa HQ, using PCB design, microcontrollers, and power conversion for defense products.
The engineer will serve as a systems engineer for ground systems, developing model-based systems engineering artifacts (architecture, requirements, test cases, ICDs) and acting as the interface between Anduril and government customers, using tools such as SysML, Cameo MagicDraw, and Teamwork Cloud.
The engineer serves as a systems engineering liaison between Anduril and government customers, creating and maintaining model-based systems engineering artifacts to support mission autonomy systems. Day-to-day work includes requirements analysis, system design, SysML/UAF modeling, and integration using tools such as Cameo MagicDraw.
Systems engineer who develops Model Based Systems Engineering artifacts and serves as the technical interface between Anduril and government customers for autonomous airpower and Command & Control systems, focusing on UCI interoperability, requirements, and integration.
Builds on-orbit spacecraft software and mission autonomy for Anduril's Space team, using Rust and C++ to integrate spacecraft buses, payloads, and ground systems for U.S. defense and intelligence customers.
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