Senior Software Engineer on Anduril's Strategic Defense team, writing and owning production code (C++, Rust, Go, Python) for command-and-control systems that counter ballistic, hypersonic, and air-breathing threats; collaborates across AI, edge hardware, and networking teams with 10-30% travel.
Senior Software Engineer on Anduril's Strategic Defense team, writing and owning production code for command-and-control, autonomy, and networking systems used in air and missile defense. Works with C++, Rust, Go, or Python alongside AI, edge hardware, and test teams; requires active U.S. Secret clearance and 8+ years of production software experience.
Designs and implements Layer 3 networking infrastructure—VPN tunnels, dynamic routing, QoS, PKI, and observability—for Anduril's autonomous systems in denied, degraded, intermittent, and limited (DDIL) environments, using systems languages such as Rust, C, C++, or Go.
Senior Software Engineer at Anduril's Maritime Division independently drives end-to-end delivery of software for autonomous underwater systems, including autonomy, simulation, data processing, payload integration, and command-and-control, using C++, Rust, Go, TypeScript, React, and cloud/embedded technologies.
The engineer owns the Vehicle Management System for a maritime autonomous vehicle, designing supervisory software that monitors vehicle health, manages operational modes, responds to faults, and coordinates across subsystems. Core technologies include real-time embedded software, FDIR logic, state machines, and C++ or Rust for embedded vehicle software.
Senior systems engineer on Anduril's Tactical Recon & Strike team defining requirements and verification for drone products (Altius, Anvil, Bolt, Ghost), running SITL/HITL integration tests and flight tests, and ensuring compliance with safety-critical standards like MIL-STD-882E. Core technologies: Python, C++, Rust, cloud platforms, Palantir Foundry, Tableau.
Senior Systems Engineer at Anduril Industries drives systems engineering strategy, requirements, and verification for tactical drone products (Altius, Anvil, Bolt, Ghost), designing and running automated SITL/HITL integration tests and flight tests while coordinating cross-functional teams and complying with defense standards like MIL-STD-882E.
The engineer will design and support integration of subsystems for Autonomous Underwater Vehicles (AUVs), leading requirements, testing, and configuration management. Core work involves systems engineering, electromechanical hardware, and software literacy in Rust, Python, or C.
Senior systems security engineer who owns end-to-end security for Anduril products—deriving requirements, designing architectures, and testing embedded/defense systems—while collaborating with engineering teams and briefing government customers.
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st…
Leads integration of weapons systems onto aircraft platforms, creating integration plans, interface control documents, and supporting lab, ground, and flight tests. Works with MIL-STD-1553/1760, weapon datalinks, and optionally C/C++/Rust, MATLAB, and Python.
Lead end-to-end weapons and kinetic stores integration onto Anduril's Thunder autonomous attack rotorcraft in Costa Mesa, CA. Architect Store Management System interfaces (MIL-STD-1760/UAI), coordinate with autonomy teams and suppliers, and support flight test and safety reviews.
A Connected Warfare Site Reliability Engineer deploys and maintains Anduril's hardware and software for mission-critical customer missions, installs systems on air-gapped and security-hardened networks, troubleshoots installation issues, and collaborates with engineering and customer teams. Core technologies include Go, Python, Rust, C++, networking, storage, and operating systems.
Develop software for autonomous maritime systems (autonomy, simulation, data processing, command and control) within Anduril's Maritime Division, owning projects end-to-end from design to deployment in a multi-disciplinary team with up to 20% travel. Core technologies: C++, Rust, Go, TypeScript, React, cloud services, embedded software, and robotics on the Lattice OS platform.
Software Engineer on Anduril's Air Defense team in Irvine, CA, owning customer-deployed software for autonomous threat-detection systems. The role covers networking, autonomy, systems integration, and data processing using languages like Python, Rust, and Go, with about 30% travel for real-world testing and deployment.
Software Engineer on the AI Platform team building CI/CD pipelines, infrastructure-as-code, and deployment automation for defense technology systems using Python, C++, Rust, Terraform, and Kubernetes.
Software Engineer on Air Defense team building autonomous systems for detecting and defeating aerial threats, working across networking, autonomy, robotics, and systems integration using Python, C++, Rust, and Go; deploys software to customers and travels up to 30% for real-world testing.
Writes robotics software for Anduril's Anvil autonomous kinetic interceptor, owning feature development from design to deployment while collaborating with hardware teams and integrating with the Lattice defense ecosystem, using C++ or Rust on Linux.
Software Engineer building mission-critical defense software for tactical edge, working on distributed mesh platforms, data interfaces, and networking using Go, Python, C++, Rust; collaborates with end-users, travels to field deployments.
Software Engineer on the Mission Command team building Anduril's Lattice OS platform for connected warfare, owning end-to-end delivery of mesh networking, data interfaces, and distributed systems for tactical edge deployment using Go, Python, C++, and Rust, with 10-30% travel.
Cookies?
A session cookie keeps you signed in. If you accept, we also use analytics cookies (Google Analytics and PostHog) to understand usage. Learn more
We couldn't check your fit for this role — add a CV to your profile to see it next time.