Senior Software Engineer on Anduril's Strategic Defense team, writing and owning production code (C++, Rust, Go, Python) for command-and-control systems that counter ballistic, hypersonic, and air-breathing threats; collaborates across AI, edge hardware, and networking teams with 10-30% travel.
Senior Software Engineer on Anduril's Strategic Defense team, writing and owning production code for command-and-control, autonomy, and networking systems used in air and missile defense. Works with C++, Rust, Go, or Python alongside AI, edge hardware, and test teams; requires active U.S. Secret clearance and 8+ years of production software experience.
Owns the product roadmap for autonomy capabilities in air and missile defense systems, working with engineering to define human-machine interfaces and ship AI/ML-powered software. Core technologies include autonomy, controls, backend web technologies, and distributed systems.
Lead systems engineering for Anduril's unmanned aerial systems: define requirements and architecture with cross-functional teams, design and maintain system components, and test/debug software in distributed environments. Collaborate with hardware engineers and product managers on integration; build automated test frameworks with Python or MATLAB. Requires U.S. Secret clearance.
Designs and maintains resilient command-and-control networking for Anduril's unmanned aerial systems, deriving requirements and testing distributed software across line-of-sight and beyond-line-of-sight communications. Core technologies include multicast/IGMP/PIM, unicast/OSPF/BGP, QoS, Linux, and Python/Matlab test scripting.
Backend software engineer who owns Anduril's internal LLM agent framework, building platform capabilities so teams can develop, evaluate, and deploy reliable LLM agents in mission-critical defense environments. Core technologies include agent orchestration, model post-training, evaluation tooling, and cloud infrastructure.
Designs and implements real-time tracking algorithms and software systems for air and missile defense radar, processing sensor data to detect and track airborne threats using C++, Python, and high-performance distributed systems on Anduril's defense platform.
Designs and implements tracking algorithms and high-performance real-time software that processes radar sensor data to detect and track airborne threats, using C++, Python, and modeling/simulation tools on Anduril's defense systems.
Software Engineer developing real-time tracking algorithms and high-performance C++/Python systems for air and missile defense radar at a defense technology company. Works on multi-target tracking, sensor fusion, and modeling/simulation for mission-critical deployments.
Software Engineer building mission-critical defense software for tactical edge, working on distributed mesh platforms, data interfaces, and networking using Go, Python, C++, Rust; collaborates with end-users, travels to field deployments.
Software Engineer on the Mission Command team building Anduril's Lattice OS platform for connected warfare, owning end-to-end delivery of mesh networking, data interfaces, and distributed systems for tactical edge deployment using Go, Python, C++, and Rust, with 10-30% travel.
Front End Software Engineer on the Mission Software Engineering team at Anduril Industries, building and deploying user-facing web interfaces for defense systems using TypeScript, React/Vue, and distributed systems. Requires TS clearance eligibility.
Backend generalist software engineer building scalable, secure services for defense technology systems using Go, Python, Java, Rust, or C++, requiring 3+ years experience and eligibility for U.S. Top Secret clearance.
Software Engineer on the Imaging team at Anduril Industries, building real-time image processing pipelines for infrared sensor systems using C++/CUDA on Linux/NixOS embedded platforms. Requires 5+ years C++ experience, low-latency Linux development, and eligibility for U.S. security clearance.
Software Engineer on Anduril's Space Ground Software team builds, deploys, and operates satellite command-and-control backend services (Go, gRPC/Protobuf, Kubernetes) that plan missions, command spacecraft, ingest telemetry, and drive ground stations for DoD/IC customers in Colorado Springs.
Builds and operates ground command-and-control software for satellite missions using Go, gRPC/Protobuf, and Kubernetes on secure government cloud, integrating with radios, ground stations, and spacecraft for U.S. defense and intelligence customers.
Software Engineer designing and building automated test platforms and cloud-based infrastructure for space systems hardware verification, using Python, C/C++, and distributed systems to validate satellites and payloads for defense missions.
Software Engineer on the Strategic Defense team building software-defined command and control systems for integrated air and missile defense using C++, Rust, Go, and Python. Collaborates across autonomy, networking, and hardware teams to deploy real-time, AI-powered defense capabilities at the edge, with 10-30% travel.
Software Engineer on the Strategic Defense team building AI-powered command and control systems for missile defense using C++, Rust, Go, and Python. Requires active U.S. Secret clearance, 3-8 years production experience, and involves 10-30% travel to deploy and test capabilities in real-world environments.
Software Engineer on the Air & Missile Defense Radar team designing and implementing real-time tracking algorithms for airborne threats using C++ and Python, building high-performance distributed systems for radar sensor processing, and validating via modeling & simulation.
Cookies?
A session cookie keeps you signed in. If you accept, we also use analytics cookies (Google Analytics and PostHog) to understand usage. Learn more
We couldn't check your fit for this role — add a CV to your profile to see it next time.