Anduril’s Maritime Division software engineer builds and operates software for autonomous maritime systems—autonomy, simulation, data processing, payload integration, and command-and-control—using C++, Rust, Go, TypeScript, and React across the full product lifecycle, with up to 20% travel.
Anduril Software Engineers in the Maritime Division design, build, and support software for autonomous maritime systems—covering autonomy, simulation, data processing, payload integration, and command-and-control—across robotic and cloud platforms, with up to 20% travel.
Software Engineer at Anduril's Maritime Division building autonomous underwater vehicles and maritime systems. Designs and implements software for autonomy, simulation, payload integration, and command/control using C++, Rust, Go, TypeScript/React, and cloud technologies; supports manufacturing, deployment, and testing with up to 20% travel.
Software Engineer on the Air & Missile Defense Radar team designing and implementing real-time tracking algorithms for airborne threats using C++ and Python, building high-performance distributed systems for radar sensor processing, and validating via modeling & simulation.
Software Engineer in Maritime Division building autonomous underwater vehicle systems, working on autonomy, simulation, data processing, payload integration, and command/control using C++, Rust, Go, TypeScript/React, and cloud/embedded technologies. Involves full lifecycle development, testing, deployment, and up to 20% travel.
Staff Full-Stack Engineer building offline-first React/Next.js/Node.js web apps for factory-floor manufacturing execution systems, deploying to edge environments and mentoring team.
Staff Software Engineer hired into a shared pipeline for Anduril's CorpTech Platform, ArsenalOS, and CorporateOS teams, owning full-stack features on high-availability internal production systems such as Forge using JavaScript, React, TypeScript, and Next.js, with AI development tooling and on-call support for factory-floor applications.
Staff Software Engineers at Anduril Industries lead the design and delivery of software for autonomous maritime systems, acting as technical leads and hands-on contributors across autonomy, simulation, data processing, and command-and-control. The role is based in Melbourne and involves up to 20% travel to co-locate with end users.
Staff Software Engineer at Anduril Industries, a defense technology company, working on internal platforms (CorpTech Platform, ArsenalOS, CorporateOS) that power manufacturing and corporate systems. Day-to-day involves full-stack development with JavaScript/React/TypeScript/NextJS on high-availability enterprise applications, partnering with factory floor, leveraging AI tooling, and participating
Staff Software Engineer architecting distributed systems for Anduril's Manufacturing Execution System (Forge MES), building work order management, scheduling, and material flow tools using TypeScript, React, and AWS to transform defense hardware production.
Staff Software Engineer on the Developer Platform team building release pipelines, CI/CD workflows, and developer tooling (Golang dx CLI) for Anduril's defense software factory; also designs data infrastructure for engineering metrics and AI-powered automation using Python and Palantir Foundry.
Staff Software Engineer on the Air Defense team at Anduril Industries, building networked sensors and effectors to detect and defeat UAS threats. Owns deployed software solutions using Python, C++, Rust, Go, React/TypeScript, collaborating across teams, triaging issues, and traveling up to 30% for real-world testing.
Staff Software Engineer on the founding Lattice for Cyber team, building scalable services, APIs, and SDKs for offensive cyber products (command & control, autonomous behavior trees, SIGINT analysis, data exfiltration) using C/C++, Python, Go, Rust, and TypeScript/React, integrating with Lattice OS and deploying across edge-to-enterprise networks.
Staff Frontend Platform Engineer building reusable frontend infrastructure, component libraries, and architectural patterns for ArsenalOS manufacturing and supply chain applications using TypeScript, React, and modern web technologies.
Systems Security Engineer focusing on Anti-Tamper for defense autonomous systems across air, land, maritime, and space domains. Leads threat-informed security engineering, designs mitigations against reverse engineering, develops Anti-Tamper plans, and integrates security processes throughout product lifecycle for DoD programs. Requires active Secret clearance with Top Secret eligibility.
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st…
Senior Software Engineer on Anduril's Battlespace Awareness team builds and maintains core defense software tools and ML infrastructure for hyperparameter optimization, anomaly detection, and explainable ML, using Python/Rust/C++ with CI/CD pipelines.
Designs and implements real-time tracking algorithms and high-performance software for air and missile defense radar systems, processing sensor data and collaborating with radar engineers. Core technologies include C++, Python, and signal processing/estimation methods.
Designs and implements C++ and Python tracking algorithms and real-time software for air and missile defense radar systems, processing sensor data and building modeling/simulation environments to detect airborne threats. Works on Anduril's Lattice OS-powered defense systems in small engineering teams.
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