Designs and implements tracking algorithms and high-performance real-time software that processes radar sensor data to detect and track airborne threats, using C++, Python, and modeling/simulation tools on Anduril's defense systems.
Software Engineer developing real-time tracking algorithms and high-performance C++/Python systems for air and missile defense radar at a defense technology company. Works on multi-target tracking, sensor fusion, and modeling/simulation for mission-critical deployments.
Software Engineer building mission-critical defense software for tactical edge, working on distributed mesh platforms, data interfaces, and networking using Go, Python, C++, Rust; collaborates with end-users, travels to field deployments.
Software Engineer on the Mission Command team building Anduril's Lattice OS platform for connected warfare, owning end-to-end delivery of mesh networking, data interfaces, and distributed systems for tactical edge deployment using Go, Python, C++, and Rust, with 10-30% travel.
Front End Software Engineer on the Mission Software Engineering team at Anduril Industries, building and deploying user-facing web interfaces for defense systems using TypeScript, React/Vue, and distributed systems. Requires TS clearance eligibility.
Backend generalist software engineer building scalable, secure services for defense technology systems using Go, Python, Java, Rust, or C++, requiring 3+ years experience and eligibility for U.S. Top Secret clearance.
Software Engineer on the Imaging team at Anduril Industries, building real-time image processing pipelines for infrared sensor systems using C++/CUDA on Linux/NixOS embedded platforms. Requires 5+ years C++ experience, low-latency Linux development, and eligibility for U.S. security clearance.
Software Engineer on Anduril's Space Ground Software team builds, deploys, and operates satellite command-and-control backend services (Go, gRPC/Protobuf, Kubernetes) that plan missions, command spacecraft, ingest telemetry, and drive ground stations for DoD/IC customers in Colorado Springs.
Builds and operates ground command-and-control software for satellite missions using Go, gRPC/Protobuf, and Kubernetes on secure government cloud, integrating with radios, ground stations, and spacecraft for U.S. defense and intelligence customers.
Software Engineer designing and building automated test platforms and cloud-based infrastructure for space systems hardware verification, using Python, C/C++, and distributed systems to validate satellites and payloads for defense missions.
Software Engineer on the Strategic Defense team building software-defined command and control systems for integrated air and missile defense using C++, Rust, Go, and Python. Collaborates across autonomy, networking, and hardware teams to deploy real-time, AI-powered defense capabilities at the edge, with 10-30% travel.
Software Engineer on the Strategic Defense team building AI-powered command and control systems for missile defense using C++, Rust, Go, and Python. Requires active U.S. Secret clearance, 3-8 years production experience, and involves 10-30% travel to deploy and test capabilities in real-world environments.
Software Engineer on the Air & Missile Defense Radar team designing and implementing real-time tracking algorithms for airborne threats using C++ and Python, building high-performance distributed systems for radar sensor processing, and validating via modeling & simulation.
Staff Electrical Integration Systems Engineer leading end-to-end development of unmanned aerial systems, defining requirements and architecture, integrating software/hardware for edge compute and communications at a defense technology company.
Staff Full-Stack Engineer building offline-first React/Next.js/Node.js web apps for factory-floor manufacturing execution systems, deploying to edge environments and mentoring team.
Staff Site Reliability Engineer at Anduril who sets the reliability architecture for CorpTech Platform's production systems—observability, safe deployments, incident management, SLOs, and capacity planning—across Kubernetes and cloud (AWS/GCP/Azure), while guiding infrastructure teams and extending reliability practices to AI-enabled systems.
Staff Software Engineer architecting distributed systems for Anduril's Manufacturing Execution System (Forge MES), building work order management, scheduling, and material flow tools using TypeScript, React, and AWS to transform defense hardware production.
Staff Frontend Platform Engineer building reusable frontend infrastructure, component libraries, and architectural patterns for ArsenalOS manufacturing and supply chain applications using TypeScript, React, and modern web technologies.
Redesigns and operates the time-series and storage data layer for Anduril's Lattice OS defense platform on a small team rebuilding core distributed systems for horizontal scale, durability, and correctness under partitions. Uses systems languages like Go, Python, C++, or Rust.
Leads end-to-end development of Anduril's unmanned aerial systems (C2 integration), collaborating across teams to define requirements and architecture, build automated test frameworks, and integrate hardware and software through the product lifecycle; requires a U.S. Secret security clearance.
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