New graduate software engineer who designs, develops, and tests flight control and simulation software for SpaceX's Starship vehicle, working across application, operating system, networking, firmware, and simulation layers.
As a software engineer on SpaceX's Starship team, you design, develop, and test software that controls and simulates flight systems, working across application, operating-system, networking, firmware, and simulation layers alongside hardware engineers. The role centers on C++, Rust, real-time embedded systems, and distributed computing.
Designs, develops, and tests SpaceX's in-house high-fidelity real-time simulation software for flight systems, programming core simulation infrastructure and physics models in C++.
Designs, develops, and tests in-house C++ simulation software for SpaceX flight systems, building core infrastructure and physics models (fluids, electronics, multi-body) used across Falcon, Dragon, Starlink, and Starship programs.
Designs, develops, and tests flight-control and simulation software for SpaceX Starship, working across application, OS, networking, firmware, and simulation layers with hardware and software teams; core technologies include C++, Rust, and real-time embedded/distributed systems.
Designs, develops, and tests flight-control and simulation software for SpaceX's Starship spacecraft and Super Heavy rocket, working across application, OS, networking, firmware, and simulation layers using systems languages like C++ and Rust.
Designs, develops, and tests in-house real-time simulation software for SpaceX flight systems, programming core infrastructure and physics models for vehicles such as Falcon, Dragon, and Starship using C++.
Senior Simulation Software Engineer at SpaceX developing high-fidelity real-time simulation software for all flight systems (Falcon, Dragon, Starship) using C++, physics modeling, and distributed computing. Responsibilities include building simulation infrastructure, optimizing performance, and collaborating across engineering teams.
Develops and maintains high-fidelity real-time simulation software in C++ for SpaceX flight systems (Falcon, Dragon, Starlink, Starship), modeling physics, fluids, electronics, and multi-body dynamics; collaborates across engineering teams to build simulation infrastructure and optimize performance.
Sr. Software Engineer on Starship flight software team developing autonomous control and simulation software for SpaceX's reusable launch vehicle using C++, Python, and Rust. Requires 4+ years systems programming experience; aerospace background not required.
As a Sr. Software Engineer on SpaceX's Starship team, the person designs and builds security infrastructure—authentication, encryption, secure boot, HSMs—to protect vehicles, pads, UIs, and communications links, using C++, Python, or Rust while working with vehicle software teams.
Develops and maintains high-fidelity real-time simulation software for SpaceX flight systems (Falcon, Dragon, Starship) using C++, building physics models and simulation infrastructure for vehicle engineering.
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