Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st…
Staff Robotics Software Engineer leading perception and planning for autonomous attack rotorcraft (Thunder), owning multi-year roadmap, architecting sensor fusion, computer vision, motion planning in C++/Python, collaborating cross-functionally, up to 20% travel.
Staff Software Engineer focusing on Unreal Engine performance optimization, profiling, and tooling for Riot Games' central technology team, working on large-scale game projects across multiple platforms.
Staff Software Engineer on the Unreal Ecosystem team, focusing on engine performance optimization, tooling, and developer experience for Riot's game teams using Unreal Engine 5. Day-to-day involves profiling, optimizing runtime performance, improving build/CI pipelines, and mentoring engineers.
Technical Director leading applied AI R&D for game development, building prototypes and production tools that integrate generative AI into Unity, Unreal, Houdini, and Blender pipelines, and establishing AI workflows across engineering and art teams.
About the Role Atrium is a YouTube channel focused on bringing history to life through immersive visual storytelling, from exploring Hitler’s final hours to recreating the conditions of Auschwitz. We’re looking for a…
3D Environment Artist on a 5-month remote contract in Canada, creating hardsurface and modular environment assets for a third-person sci-fi action game in Unreal Engine; collaborates with art directors and cross-disciplinary teams on modeling, UVs, baking, PBR texturing, and real-time asset delivery.
Builds and maintains design-data software for SpaceX engineers, including mesh processing, 3D graphics rendering, flight simulations, and iPad/iPhone apps, working closely with technical staff in a high-autonomy role.
Builds and maintains design-data software for SpaceX engineers, including mesh processing, 3D graphics rendering, flight simulations, and wearables apps, working closely with technical staff in a high-autonomy role.
At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement. This project is…
NBCUniversal is seeking a Principal Material Artist to define and evolve the visual and technical standards for materials on an AAA open-world game set in a contemporary, real-world urban environment. This role will…
Senior Technical Artist (Houdini | Procedural Game Art) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Senior Technical Artist specializing…
Senior Voxel Artist (Stylized Games | Creative Development) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for a creative and experienced Senior Voxel Artist…
Senior Environment Artist (Stylized Games | Real-Time) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Senior Environment Artist with…
We are looking for a Lead Artist to drive the quality, technical excellence, and artistic vision of our Train Sim World titles. Working closely with the Art Director, the successful candidate will lead a team, have…
우리는 게이머의 로망을 실현하기 위해, 누구도 가지 않는 길을 갑니다. 예상을 뛰어넘는 과감한 상상력과 기술로, 전 세계 팬들이 잊지 못할 세상을 만들기 위해 담대하게 도전하고 개척합니다. We pioneer the path to players' dreams. With bold imagination and breakthrough technology, we create…
CD PROJEKT RED is looking for a Senior Rendering Engineer to join the team working on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will become…
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