Senior Software Engineer at Anduril Industries building greenfield full-stack web products for internal operational needs. The engineer owns technical delivery from concept to launch, partners with product managers and customers, and uses JavaScript, React, TypeScript, and Next.js with AI-enabled workflows in a defense technology environment.
Senior Software Engineers in Anduril's Maritime Division independently drive delivery of software for autonomous maritime systems, including autonomy, simulation, data processing, and command-and-control. They serve as technical leads across the full product lifecycle using technologies such as C++, Rust, Go, TypeScript, and React.
Senior Software Engineer at Anduril Industries' Maritime Division, independently driving delivery of software for autonomous maritime systems—including autonomy, simulation, data processing, payload integration, and command-and-control—using technologies such as C++, Rust, Go, TypeScript, and React.
Senior Software Engineer at Anduril's Maritime Division independently drives end-to-end delivery of software for autonomous underwater systems, including autonomy, simulation, data processing, payload integration, and command-and-control, using C++, Rust, Go, TypeScript, React, and cloud/embedded technologies.
Builds and designs immersive image-viewing experiences for Anduril's web-based Electronic Warfare platform, partnering with end-users and traveling up to 30% to deploy capabilities. Core technologies include JavaScript, TypeScript, React, and backend web services/API design.
Develop software for autonomous maritime systems (autonomy, simulation, data processing, command and control) within Anduril's Maritime Division, owning projects end-to-end from design to deployment in a multi-disciplinary team with up to 20% travel. Core technologies: C++, Rust, Go, TypeScript, React, cloud services, embedded software, and robotics on the Lattice OS platform.
Builds desktop and full-stack software for defense and intelligence customers in Reston, Virginia, working across the stack mainly with C#. Requires an active U.S. Top Secret clearance with Full Scope Polygraph.
Designs and implements real-time tracking algorithms and software systems for air and missile defense radar, processing sensor data to detect and track airborne threats using C++, Python, and high-performance distributed systems on Anduril's defense platform.
Designs and implements tracking algorithms and high-performance real-time software that processes radar sensor data to detect and track airborne threats, using C++, Python, and modeling/simulation tools on Anduril's defense systems.
Software Engineer developing real-time tracking algorithms and high-performance C++/Python systems for air and missile defense radar at a defense technology company. Works on multi-target tracking, sensor fusion, and modeling/simulation for mission-critical deployments.
Software Engineer building core backend services, APIs, and SDKs for offensive cyber products on the Lattice platform, integrating cyber tools, designing distributed systems for edge-to-enterprise deployment, and incorporating AI/LLM workflows. Uses C/C++, Python, Go, Rust, TypeScript/React, Linux, containers.
Front End Software Engineer on the Mission Software Engineering team at Anduril Industries, building and deploying user-facing web interfaces for defense systems using TypeScript, React/Vue, and distributed systems. Requires TS clearance eligibility.
Frontend Software Engineer on Anduril's Space team building mission-critical UIs for space operations using React, TypeScript, and RxJS, integrating with legacy systems and Lattice OS for DoD/IC customers.
Full-stack Mission Software Engineer on the Air and Ground Deterrence team building AI-powered air defense systems. Develops React/Go microservices, integrates robotics and autonomy, and deploys to operational environments with up to 30% travel.
The engineer owns deployed imaging systems end-to-end, triaging full-stack field issues and building reliable edge-compute services in C++, TypeScript/React, and Python on Linux, while supporting field operations and customer integrations with about 25% travel.
Software Engineer on Anduril's Battlespace Awareness team, supporting core defense software tools and building ML infrastructure for parameter optimization and CI regression detection. Uses Python/Rust/C++, real-time systems, CI/CD, and ML methods such as hyperparameter optimization and anomaly detection.
Software Engineer on Anduril's Battlespace Awareness team, building and supporting core defense software tools and ML infrastructure for parameter optimization and CI performance regression detection. Works with Python/Rust/C++, GitHub CI/CD, and ML techniques like hyperparameter optimization and anomaly detection.
Anduril’s Maritime Division software engineer builds and operates software for autonomous maritime systems—autonomy, simulation, data processing, payload integration, and command-and-control—using C++, Rust, Go, TypeScript, and React across the full product lifecycle, with up to 20% travel.
Anduril Software Engineers in the Maritime Division design, build, and support software for autonomous maritime systems—covering autonomy, simulation, data processing, payload integration, and command-and-control—across robotic and cloud platforms, with up to 20% travel.
Software Engineer at Anduril's Maritime Division building autonomous underwater vehicles and maritime systems. Designs and implements software for autonomy, simulation, payload integration, and command/control using C++, Rust, Go, TypeScript/React, and cloud technologies; supports manufacturing, deployment, and testing with up to 20% travel.
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