Develops test and automation software in Python and C/C++ for SpaceX's Starshield satellite hardware, building HITL testbeds, production-floor tools, and CI infrastructure to verify flight systems.
Designs and optimizes large-scale AI model serving systems for SpaceX's internal inference platform, owning distributed infrastructure, GPU kernel optimizations, and high-throughput serving. Works with Rust/C++, Python/Go, Kubernetes, and inference engines such as vLLM and TensorRT-LLM.
Builds mission-critical internal software used across SpaceX for launch vehicle production, Starship, Starlink manufacturing, and satellite constellation operations. Full-stack, onsite role in Hawthorne, CA owning development from design through deployment.
Builds the Starlink mobile app and web experience for millions of customers, including setup, outage monitoring, service management, and support tooling. Day-to-day work centers on TypeScript/React front ends and .NET microservices running in Kubernetes.
Software Engineer on Starlink's Power Optimization team, writing high-performance ground and vehicle software to control satellites and optimize power and thermal use. Uses C/C++ or Rust to build algorithms and simulations for satellite constellation operations.
The engineer maintains and improves physics models of SpaceX's Raptor rocket engine, performs engine cycle analysis and anomaly resolution, and builds tools to convert test data into flight performance predictions. Work involves Python, C#/.NET, C++, or Java, plus simulation, data pipelines, and web development.
Develops and optimizes SpaceX's in-house multi-physics simulation engine for manufacturing processes such as casting and additive manufacturing, using C++, Python, and ML/AI to support programs like Raptor and Starship. Based in Hawthorne, CA; not remote.
Builds and maintains software that interfaces with manufacturing equipment on SpaceX's Starlink PCBA production line, and integrates electronics design software to hardware to make manufacturing faster and more reliable. Onsite full-time in Redmond, WA; high-autonomy role with end-to-end ownership.
Builds customer-facing web and mobile interfaces and internal support tooling for SpaceX's Starlink satellite internet service. Day-to-day work is full-stack development using TypeScript/React, .NET microservices, and Kubernetes.
Software engineer at Akoustis (a SpaceX subsidiary) designs and builds production automation software, data systems, and reporting tools for semiconductor RF filter manufacturing, working onsite in Canandaigua, NY with full-stack technologies including C#/.NET, Python, SQL, and Docker.
Builds full-stack software for Starlink Enterprise, including customer tools to manage thousands of satellite devices, core backend systems, and internal interfaces for sales and operations. Works across UI/UX, distributed systems, and embedded software at SpaceX in Palo Alto, CA.
Builds responsive web and mobile interfaces for Starlink customers plus internal support tooling and an LLM chatbot, using TypeScript/React on the front end and .NET microservices in Kubernetes on the back end, with direct ownership of delivery and observability.
Builds data pipelines, tools, and automation for SpaceX's Starship supply chain, owning projects end-to-end from problem identification to monitoring. Works with SQL, Python/C#, and data orchestration to support Starship launch operations.
Builds data pipelines, automation, and internal tools for SpaceX's Starship supply chain, owning projects end-to-end from data querying and transformation to dashboards and operational metrics. Works onsite in Starbase, TX using SQL, Python/C#, orchestration tools, and BI platforms.
Designs, builds, and operates a distributed telemetry platform for Starlink satellite internet, ingesting and querying petabyte-scale data. Uses C#/Java, Kubernetes, and Linux; based in Hawthorne, CA.
Designs, builds, and operates a distributed telemetry platform for Starlink that ingests, processes, stores, and queries petabyte-scale data. Partners with satellite and rocket teams using C#, Java, Kubernetes, Linux, and CI/CD to deliver reliable satellite internet software.
Software Engineer building a petabyte-scale distributed telemetry platform for Starlink satellites, using C#/Java, Kubernetes, and Linux; requires active Top Secret clearance and willingness to work extended hours.
Builds mission-critical software for SpaceX's Starshield satellite constellation, including payload management, orbital prediction, and analysis pipelines. Works full lifecycle using C++ or Python with distributed systems, containers, and databases.
Designs and operates software for SpaceX's Starshield satellite constellation, handling monitoring, on-orbit investigations, and on-call satellite commanding using C/C++, Python, Linux, and full-stack operations tooling.
As a Software Infrastructure Engineer on SpaceX's Starlink flight software team, you maintain build and code-generation tooling, core flight software features, and CI/CD systems to accelerate embedded software development for satellites and ground operations, using C/C++, Python, Bazel, and Bash.
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