Develops real-time beam-planning software for SpaceX's Starlink satellite network, determining which user, laser, and gateway beams to form for optimal internet performance. Work includes architecture and code reviews, prototypes, and deployment tools using C/C++ and assembly in high-performance, resource-constrained environments.
Develops real-time beam-planning software for SpaceX's Starlink satellite internet network, deciding which user, laser, and gateway beams to form for optimal performance; works full-lifecycle with C/C++ and resource-constrained, high-performance systems.
Designs, builds, and scales a new Content Delivery Network (CDN) for Starlink, working on distributed systems, traffic shaping, and performance optimization using C, C++, or Rust.
Designs, builds, and scales a new Content Delivery Network (CDN) for Starlink, creating distributed systems and edge networking tools using C, C++, and Rust.
Builds mission-critical software for SpaceX Starshield’s satellite constellation, focusing on collision avoidance, payload management, and orbital prediction using Python, C++, distributed systems, containers, and relational databases.
Software Engineer on SpaceX's Controls Software team at Starbase, TX, designing and maintaining data acquisition and control software for test stands and launch infrastructure, working closely with hardware and engineering teams using languages such as C++, Python, and LabVIEW.
Develops real-time C/C++ software for SpaceX's Starlink satellite internet network, spanning the full lifecycle on gateways, satellites, user terminals, and switches, including architecture, testing, deployment, and on-orbit support.
Develops real-time C++ software for SpaceX's Starlink satellite network, including gateways, satellites, user terminals, and switches. Participates in architecture and code reviews, builds deployment and test tools, and works on networking and distributed systems for global broadband internet.
Software engineer on SpaceX's Starlink team building real-time beam planning and network software for satellite internet. Duties include architecture/design reviews, prototypes, and deployment tools across virtualized, hardware-in-the-loop, and on-orbit environments using C/C++ and assembly in high-performance computing.
Develops real-time software that selects satellite beams for Starlink's global internet network, participating in architecture reviews and building tools for development, testing, and on-orbit validation. Core technologies include C/C++, assembly, distributed systems, and high-performance computing.
Designs and optimizes large-scale AI model serving systems for SpaceX's internal inference platform, owning distributed infrastructure, GPU kernel optimizations, and high-throughput serving. Works with Rust/C++, Python/Go, Kubernetes, and inference engines such as vLLM and TensorRT-LLM.
SpaceX Starlink software engineer developing real-time beam planning and network software for satellite internet using C/C++ and assembly, with responsibilities spanning design, prototyping, testing, and on-orbit support.
Develops real-time beam planning and network software for SpaceX's Starlink satellite internet system, including beam formation, network optimization, and deployment/test tools using C/C++ and assembly.
Builds full-stack software for Starlink Enterprise, including customer tools to manage thousands of satellite devices, core backend systems, and internal interfaces for sales and operations. Works across UI/UX, distributed systems, and embedded software at SpaceX in Palo Alto, CA.
Develops real-time software for SpaceX's Starlink Mobile satellite network, managing the full software lifecycle from development to testing and support. Uses Python, C, and C++ to plan and execute network topology for global mobile connectivity.
Software Engineer on SpaceX's Starlink Mobile program, owning the full software lifecycle (development, testing, support) for real-time satellite network software that connects LTE phones globally. Core technologies include Python, C, C++, distributed systems, and network topology.
Develops real-time software for SpaceX's Starlink satellite network across gateways, satellites, user terminals, and switches, owning the full development lifecycle. Core technologies include C, C++, assembly, networking protocols, and distributed systems.
Develops real-time software for SpaceX's Starlink satellite network across gateways, satellites, user terminals, and switches using C, C++, and assembly; responsibilities span architecture, testing, CI/CD deployment, and on-orbit support.
Designs, builds, and operates a distributed telemetry platform for Starlink satellite internet, ingesting and querying petabyte-scale data. Uses C#/Java, Kubernetes, and Linux; based in Hawthorne, CA.
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