Designs and implements real-time tracking algorithms for air and missile defense radar systems, processing sensor data to detect and track airborne threats. Works with C++ and Python in small engineering teams, using modeling and simulation to deploy production defense systems.
Leads end-to-end development of Anduril's unmanned aerial systems, defining requirements and system architecture while integrating software and hardware components. Works onsite in Costa Mesa on edge compute, communications, and robotic systems using tools such as Cameo and Python/MATLAB.
Senior Flight Software Engineer developing embedded flight software for small drones (Group 1–3 UAVs), owning device drivers, middleware, control laws, and SITL/HITL test automation using C++/Rust on embedded Linux or RTOS.
Senior FPGA Engineer at Anduril Industries designs, tests, and implements FPGA systems on Xilinx SoC platforms using VHDL/Verilog, working through the full design lifecycle with hands-on board bring-up in Reston, Virginia.
Senior FPGA Verification Engineer in Costa Mesa, CA who owns verification of AMD (Xilinx) FPGA/SoC designs for flight-critical avionics, building UVM-based coverage-driven testbenches, SystemVerilog assertions, and regression suites while collaborating on RTL and supporting board bring-up.
Owns production test activities for Anduril's Connected Warfare defense products: troubleshooting electrical issues, improving test automation and systems, writing work instructions, and collaborating with mechanical, electrical, and software engineers on the manufacturing floor. Uses Python, LabVIEW, MATLAB, and electronics test equipment.
Designs and lays out printed circuit boards for avionics test systems used in development, qualification, verification, and validation. Partners with avionics, system, and software engineers using Altium, applying high-speed digital, controlled-impedance, signal-integrity, and power-integrity best practices.
Designs and maintains Matter, Anduril's design system, creating scalable components, tokens, and patterns across web, mobile, and XR platforms. Works with designers, researchers, and engineers using Figma to unify visual and interaction direction for defense software products.
Senior SDET on Anduril's Air Defense team who designs and maintains automated test frameworks and CI/CD pipelines for backend systems, APIs, and command-and-control software, using Linux and languages such as Python, Go, JavaScript, or C# to test mission-critical defense technology.
Senior Software Engineer on the Battlespace Awareness Command and Control team at Anduril, building computationally efficient high-fidelity models of vehicle dynamics, interceptor performance, and weapon system effectiveness to support real-time threat prediction and battle management decisions. Core technologies include Python, MATLAB, GNC, trajectory prediction, state estimation, path planning,
Senior Software Engineering Manager leading a team building high-fidelity simulation platforms for defense aerospace systems, modernizing legacy simulation frameworks into modular architectures with stable APIs, and partnering with government stakeholders on classified programs.
Designs and implements perception pipelines (sonar, radar, EO/IR), mission-planning algorithms, and runtime execution software for maritime autonomous vehicles at defense-technology company Anduril Industries, converting sensor data into real-time situational awareness and autonomous action.
Designs and operates Anduril's cloud telemetry backbone, building ingestion pipelines, storage, and tooling that carry vehicle data from onboard systems to the cloud and make it searchable for analysis. Core technologies: Python and Rust backend services, Kubernetes/Docker, and lakehouse/streaming tools such as Iceberg, Delta Lake, Kafka, Spark, and Flink.
Oversees development and delivery of Battlespace Awareness software for defense programs, managing cross-functional teams, release planning, and stakeholder communication; requires expertise in optimization, estimation, and AI/ML algorithms.
Senior hardware engineer at Anduril who leads early-stage schematic design and front-end architecture for defense systems, using Cadence OrCAD/Allegro and SPICE simulation tools.
Redesigns and operates the time-series and storage data layer for Anduril's Lattice OS defense platform on a small team rebuilding core distributed systems for horizontal scale, durability, and correctness under partitions. Uses systems languages like Go, Python, C++, or Rust.
Onsite System Administrator for classified intelligence systems in Northern Virginia, managing Windows/Linux servers, Active Directory, virtualization (VMware/KVM/Hyper-V), and automation scripting (PowerShell/Bash) with active TS/SCI clearance.
The System Architect owns the electrical architecture for space-bound imaging payloads at Anduril, driving design from concept through flight on rapid New Space timelines. The role involves tradeoffs between COTS and rad-hard components, layout, bring-up, and qualification of analog, mixed-signal, FPGA, and power electronics for EO/IR payloads, with deep expertise in space-environment qualificatio
Systems Engineer for Space Special Programs at Anduril Industries, responsible for full lifecycle design, development, integration, test, and operations of spacecraft and space systems. Manages requirements, risks, budgets, trade studies, and interfaces with cross-functional teams using standards like Ethernet, CAN, I2C, SPI, PCIe, and FPGA/MCU technologies.
The Technical Program Manager, Mission Operations manages customer-facing deployments of Anduril's undersea autonomous vehicles, acting as the primary technical liaison between customers, engineering, and logistics. They plan deployments, drive incident response, and coordinate cross-team execution, with regular travel to customer sites and shipboard locations.
Cookies?
A session cookie keeps you signed in. If you accept, we also use analytics cookies (Google Analytics and PostHog) to understand usage. Learn more
We couldn't check your fit for this role — add a CV to your profile to see it next time.