Builds responsive web applications and full-stack systems for Starlink's customer-facing digital experience (mobile app, web, support tooling) using TypeScript, React, .NET microservices, and Kubernetes in Redmond, WA.
Builds and maintains design-data software for SpaceX engineers, including mesh processing, 3D graphics rendering, flight simulations, and iPad/iPhone apps, working closely with technical staff in a high-autonomy role.
Builds and maintains design-data software for SpaceX engineers, including mesh processing, 3D graphics rendering, flight simulations, and wearables apps, working closely with technical staff in a high-autonomy role.
The Software Engineer (Flight Reliability) at SpaceX develops mission-critical software for launch operations and Starlink, owning full-stack design and deployment using languages like Python, Go, or Java and tools such as Docker, React, and PostgreSQL.
Software Engineer on the Flight Reliability team building mission-critical full-stack applications for launch vehicle production, flight operations, and Starlink satellite internet, using Python, C#/.NET, Go, React/Angular, PostgreSQL, and Docker in an onsite role at SpaceX Hawthorne.
Develops mission-critical software for SpaceX launch vehicle production, flight operations, and Starlink systems, owning full-stack development from design through code review. Based onsite in Redmond, WA, the role uses object-oriented languages, web frameworks, databases, and containerization tools.
Designs and builds test and automation software for Starlink satellite hardware, working with flight components, test equipment, and manufacturing systems. Uses Python and C/C++ to create hardware-in-the-loop simulations, analyze test data, and support continuous integration and release tooling.
Builds mission-critical internal software used across SpaceX for launch vehicle production, Starship, Starlink manufacturing, and satellite constellation operations. Full-stack, onsite role in Hawthorne, CA owning development from design through deployment.
Builds the Starlink mobile app and web experience for millions of customers, including setup, outage monitoring, service management, and support tooling. Day-to-day work centers on TypeScript/React front ends and .NET microservices running in Kubernetes.
As a Software Engineer on SpaceX's Core Infrastructure team supporting Starlink, you will build and maintain the internal developer platform, operate production Kubernetes clusters, optimize database performance, and investigate infrastructure bottlenecks using Python, Go, and observability tools.
Develops and optimizes SpaceX's in-house multi-physics simulation engine for manufacturing processes such as casting and additive manufacturing, using C++, Python, and ML/AI to support programs like Raptor and Starship. Based in Hawthorne, CA; not remote.
Designs, develops, and owns critical simulation and flight software for SpaceX vehicles, building high-throughput distributed systems and real-time data streaming across the design–build–test–operations pipeline. Works with C++, Rust, Go, Python, Java, C#, Docker, Kubernetes, and SQL databases.
Builds and maintains software that interfaces with manufacturing equipment on SpaceX's Starlink PCBA production line, and integrates electronics design software to hardware to make manufacturing faster and more reliable. Onsite full-time in Redmond, WA; high-autonomy role with end-to-end ownership.
Improves data quality across Starlink Enterprise go-to-market systems and builds AI agents and integrations - including Model Context Protocol servers linking assistants like Grok to CRMs and data warehouses - using Python and SQL to automate sales, channel, and revenue-operations workflows.
Builds customer-facing web and mobile interfaces and internal support tooling for SpaceX's Starlink satellite internet service. Day-to-day work is full-stack development using TypeScript/React, .NET microservices, and Kubernetes.
Software engineer at Akoustis (a SpaceX subsidiary) designs and builds production automation software, data systems, and reporting tools for semiconductor RF filter manufacturing, working onsite in Canandaigua, NY with full-stack technologies including C#/.NET, Python, SQL, and Docker.
Builds full-stack software for Starlink Enterprise, including customer tools to manage thousands of satellite devices, core backend systems, and internal interfaces for sales and operations. Works across UI/UX, distributed systems, and embedded software at SpaceX in Palo Alto, CA.
Builds responsive web and mobile interfaces for Starlink customers plus internal support tooling and an LLM chatbot, using TypeScript/React on the front end and .NET microservices in Kubernetes on the back end, with direct ownership of delivery and observability.
Builds data pipelines, tools, and automation for SpaceX's Starship supply chain, owning projects end-to-end from problem identification to monitoring. Works with SQL, Python/C#, and data orchestration to support Starship launch operations.
Builds data pipelines, automation, and internal tools for SpaceX's Starship supply chain, owning projects end-to-end from data querying and transformation to dashboards and operational metrics. Works onsite in Starbase, TX using SQL, Python/C#, orchestration tools, and BI platforms.
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