Software Engineer on the AI Platform team building CI/CD pipelines, infrastructure-as-code, and deployment automation for defense technology systems using Python, C++, Rust, Terraform, and Kubernetes.
Software Engineer on Air Defense team building autonomous systems for detecting and defeating aerial threats, working across networking, autonomy, robotics, and systems integration using Python, C++, Rust, and Go; deploys software to customers and travels up to 30% for real-world testing.
Designs and implements real-time tracking algorithms and software systems for air and missile defense radar, processing sensor data to detect and track airborne threats using C++, Python, and high-performance distributed systems on Anduril's defense platform.
Writes robotics software for Anduril's Anvil autonomous kinetic interceptor, owning feature development from design to deployment while collaborating with hardware teams and integrating with the Lattice defense ecosystem, using C++ or Rust on Linux.
Designs and implements tracking algorithms and high-performance real-time software that processes radar sensor data to detect and track airborne threats, using C++, Python, and modeling/simulation tools on Anduril's defense systems.
Software engineer on a small agile team prototyping and implementing high-performance defense software spanning tactical systems to web applications, using C/C++, Python, and Matlab while engaging with customers on mission-critical needs.
Software Engineer on Anduril's Battlespace Awareness team who prototypes and implements high-performance software (C/C++, Python, Matlab) from tactical systems to web applications, applying modeling/simulation, machine learning, and applied math while supporting U.S. defense customers.
Software Engineer developing real-time tracking algorithms and high-performance C++/Python systems for air and missile defense radar at a defense technology company. Works on multi-target tracking, sensor fusion, and modeling/simulation for mission-critical deployments.
Software Engineer building mission-critical defense software for tactical edge, working on distributed mesh platforms, data interfaces, and networking using Go, Python, C++, Rust; collaborates with end-users, travels to field deployments.
Software Engineer on the Mission Command team building Anduril's Lattice OS platform for connected warfare, owning end-to-end delivery of mesh networking, data interfaces, and distributed systems for tactical edge deployment using Go, Python, C++, and Rust, with 10-30% travel.
Software Engineer building core backend services, APIs, and SDKs for offensive cyber products on the Lattice platform, integrating cyber tools, designing distributed systems for edge-to-enterprise deployment, and incorporating AI/LLM workflows. Uses C/C++, Python, Go, Rust, TypeScript/React, Linux, containers.
Front End Software Engineer on the Mission Software Engineering team at Anduril Industries, building and deploying user-facing web interfaces for defense systems using TypeScript, React/Vue, and distributed systems. Requires TS clearance eligibility.
Backend generalist software engineer building scalable, secure services for defense technology systems using Go, Python, Java, Rust, or C++, requiring 3+ years experience and eligibility for U.S. Top Secret clearance.
Robotics Software Engineer on the Tactical Recon & Strike team developing autonomous aerial drones (Ghost, Anvil, Bolt) using C++/Rust on Linux, focusing on core robotics libraries, autonomy, sensor fusion, and multi-agent coordination for defense applications.
Software Engineer focusing on guidance, navigation, and control (GNC) modeling for defense command-and-control systems. Builds high-fidelity physics simulations, trajectory prediction, and resource allocation models using Python, MATLAB, and C/C++ to support real-time threat prediction and autonomous mission execution.
Software Engineer on the Imaging team at Anduril Industries, building real-time image processing pipelines for infrared sensor systems using C++/CUDA on Linux/NixOS embedded platforms. Requires 5+ years C++ experience, low-latency Linux development, and eligibility for U.S. security clearance.
Infrastructure/DevOps engineer owning CI/CD and integration test infrastructure for command & control software, maintaining observability stack (Grafana/Prometheus), and migrating to next-gen tooling (Terraform, RKE2, ArgoCD) using Kubernetes, CircleCI, AWS, and Python.
Infrastructure/DevOps engineer maintaining CI/CD and integration test infrastructure for command and control software, managing observability stack (Grafana, Prometheus), and migrating to next-gen tooling (Terraform, RKE2, ArgoCD) on AWS/Kubernetes.
The engineer owns deployed imaging systems end-to-end, triaging full-stack field issues and building reliable edge-compute services in C++, TypeScript/React, and Python on Linux, while supporting field operations and customer integrations with about 25% travel.
Software Engineer on Anduril's Battlespace Awareness team, supporting core defense software tools and building ML infrastructure for parameter optimization and CI regression detection. Uses Python/Rust/C++, real-time systems, CI/CD, and ML methods such as hyperparameter optimization and anomaly detection.
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