The Site Reliability Engineer keeps Anduril's fielded imaging systems alive by triaging network, sensor, and hardware issues, running escalations, writing runbooks, and serving as the boundary between field support and engineering. Core technologies include Linux, networking, and deployed hardware/software systems.
A Connected Warfare Site Reliability Engineer deploys and maintains Anduril's hardware and software for mission-critical customer missions, installs systems on air-gapped and security-hardened networks, troubleshoots installation issues, and collaborates with engineering and customer teams. Core technologies include Go, Python, Rust, C++, networking, storage, and operating systems.
Develop software for autonomous maritime systems (autonomy, simulation, data processing, command and control) within Anduril's Maritime Division, owning projects end-to-end from design to deployment in a multi-disciplinary team with up to 20% travel. Core technologies: C++, Rust, Go, TypeScript, React, cloud services, embedded software, and robotics on the Lattice OS platform.
Software Engineer on Anduril's Air Defense team in Irvine, CA, owning customer-deployed software for autonomous threat-detection systems. The role covers networking, autonomy, systems integration, and data processing using languages like Python, Rust, and Go, with about 30% travel for real-world testing and deployment.
Builds desktop and full-stack software for defense and intelligence customers in Reston, Virginia, working across the stack mainly with C#. Requires an active U.S. Top Secret clearance with Full Scope Polygraph.
Backend software engineer who owns Anduril's internal LLM agent framework, building platform capabilities so teams can develop, evaluate, and deploy reliable LLM agents in mission-critical defense environments. Core technologies include agent orchestration, model post-training, evaluation tooling, and cloud infrastructure.
Software Engineer on the AI Platform team building CI/CD pipelines, infrastructure-as-code, and deployment automation for defense technology systems using Python, C++, Rust, Terraform, and Kubernetes.
Software Engineer on Air Defense team building autonomous systems for detecting and defeating aerial threats, working across networking, autonomy, robotics, and systems integration using Python, C++, Rust, and Go; deploys software to customers and travels up to 30% for real-world testing.
Designs and implements real-time tracking algorithms and software systems for air and missile defense radar, processing sensor data to detect and track airborne threats using C++, Python, and high-performance distributed systems on Anduril's defense platform.
Writes robotics software for Anduril's Anvil autonomous kinetic interceptor, owning feature development from design to deployment while collaborating with hardware teams and integrating with the Lattice defense ecosystem, using C++ or Rust on Linux.
Designs and implements tracking algorithms and high-performance real-time software that processes radar sensor data to detect and track airborne threats, using C++, Python, and modeling/simulation tools on Anduril's defense systems.
Software engineer on a small agile team prototyping and implementing high-performance defense software spanning tactical systems to web applications, using C/C++, Python, and Matlab while engaging with customers on mission-critical needs.
Software Engineer on Anduril's Battlespace Awareness team who prototypes and implements high-performance software (C/C++, Python, Matlab) from tactical systems to web applications, applying modeling/simulation, machine learning, and applied math while supporting U.S. defense customers.
Software Engineer at Anduril Industries developing high-performance, low-latency C++ systems for defense applications, including real-time command and control powered by Lattice OS. Requires 3+ years modern C++ experience, security clearance eligibility, and passion for mission-critical systems.
Software Engineer developing real-time tracking algorithms and high-performance C++/Python systems for air and missile defense radar at a defense technology company. Works on multi-target tracking, sensor fusion, and modeling/simulation for mission-critical deployments.
Software Engineer building mission-critical defense software for tactical edge, working on distributed mesh platforms, data interfaces, and networking using Go, Python, C++, Rust; collaborates with end-users, travels to field deployments.
Software Engineer on the Mission Command team building Anduril's Lattice OS platform for connected warfare, owning end-to-end delivery of mesh networking, data interfaces, and distributed systems for tactical edge deployment using Go, Python, C++, and Rust, with 10-30% travel.
Software Engineer building core backend services, APIs, and SDKs for offensive cyber products on the Lattice platform, integrating cyber tools, designing distributed systems for edge-to-enterprise deployment, and incorporating AI/LLM workflows. Uses C/C++, Python, Go, Rust, TypeScript/React, Linux, containers.
Front End Software Engineer on the Mission Software Engineering team at Anduril Industries, building and deploying user-facing web interfaces for defense systems using TypeScript, React/Vue, and distributed systems. Requires TS clearance eligibility.
Frontend Software Engineer on Anduril's Space team building mission-critical UIs for space operations using React, TypeScript, and RxJS, integrating with legacy systems and Lattice OS for DoD/IC customers.
Cookies?
A session cookie keeps you signed in. If you accept, we also use analytics cookies (Google Analytics and PostHog) to understand usage. Learn more
We couldn't check your fit for this role — add a CV to your profile to see it next time.