Full-stack Mission Software Engineer on the Air and Ground Deterrence team building AI-powered air defense systems. Develops React/Go microservices, integrates robotics and autonomy, and deploys to operational environments with up to 30% travel.
Backend generalist software engineer building scalable, secure services for defense technology systems using Go, Python, Java, Rust, or C++, requiring 3+ years experience and eligibility for U.S. Top Secret clearance.
Robotics Software Engineer on the Tactical Recon & Strike team developing autonomous aerial drones (Ghost, Anvil, Bolt) using C++/Rust on Linux, focusing on core robotics libraries, autonomy, sensor fusion, and multi-agent coordination for defense applications.
Software Engineer developing real-time path planning, trajectory optimization, and autonomous mission execution for command and control systems in defense technology, using C/C++ and Rust to build algorithms for multi-agent coordination and vehicle autonomy.
Software Engineer focusing on guidance, navigation, and control (GNC) modeling for defense command-and-control systems. Builds high-fidelity physics simulations, trajectory prediction, and resource allocation models using Python, MATLAB, and C/C++ to support real-time threat prediction and autonomous mission execution.
Software Engineer on the Imaging team at Anduril Industries, building real-time image processing pipelines for infrared sensor systems using C++/CUDA on Linux/NixOS embedded platforms. Requires 5+ years C++ experience, low-latency Linux development, and eligibility for U.S. security clearance.
Infrastructure/DevOps engineer owning CI/CD and integration test infrastructure for command & control software, maintaining observability stack (Grafana/Prometheus), and migrating to next-gen tooling (Terraform, RKE2, ArgoCD) using Kubernetes, CircleCI, AWS, and Python.
Infrastructure/DevOps engineer maintaining CI/CD and integration test infrastructure for command and control software, managing observability stack (Grafana, Prometheus), and migrating to next-gen tooling (Terraform, RKE2, ArgoCD) on AWS/Kubernetes.
The engineer owns deployed imaging systems end-to-end, triaging full-stack field issues and building reliable edge-compute services in C++, TypeScript/React, and Python on Linux, while supporting field operations and customer integrations with about 25% travel.
Software Engineer on Anduril's Battlespace Awareness team, supporting core defense software tools and building ML infrastructure for parameter optimization and CI regression detection. Uses Python/Rust/C++, real-time systems, CI/CD, and ML methods such as hyperparameter optimization and anomaly detection.
Software Engineer on Anduril's Battlespace Awareness team, building and supporting core defense software tools and ML infrastructure for parameter optimization and CI performance regression detection. Works with Python/Rust/C++, GitHub CI/CD, and ML techniques like hyperparameter optimization and anomaly detection.
Software Engineer in Manufacturing Test at Anduril Industries, developing test automation software for defense hardware (land, sea, air) using Python, C#/WPF, CI/CD, and cloud systems, requiring US Secret clearance and travel to Costa Mesa.
Software Engineer in Manufacturing Test developing desktop test automation for Windows/Linux, integrating cloud data, CI/CD, and hardware device communication (Python, C#/WPF) to ensure quality of defense systems across land, sea, and air.
Software Engineer in Manufacturing Test developing test automation and desktop applications (Windows/Linux) for defense hardware products, using Python, C#/WPF, cloud services, and CI/CD to ensure quality across land, sea, and air systems.
Anduril’s Maritime Division software engineer builds and operates software for autonomous maritime systems—autonomy, simulation, data processing, payload integration, and command-and-control—using C++, Rust, Go, TypeScript, and React across the full product lifecycle, with up to 20% travel.
Anduril Software Engineers in the Maritime Division design, build, and support software for autonomous maritime systems—covering autonomy, simulation, data processing, payload integration, and command-and-control—across robotic and cloud platforms, with up to 20% travel.
Software Engineer on Anduril's ML Infrastructure team, building and operating core model training, dataset management, and perception platform systems for perception engineers, including training orchestration across cloud and on-premise compute, ML tooling/SDKs, frontier model integration, and ML lifecycle observability for autonomous edge systems.
Develops and validates simulation software tools that model sensors (LiDAR, cameras, IMUs, GPS) and vehicles for autonomous systems, using Unreal Engine, C++, and Python to ensure simulated performance matches real-world hardware.
Designs and maintains software that integrates sensors, radios, and mission payloads onto autonomous vehicles, working with hardware teams and vendors. Uses Rust/C++ and Python on Linux to build drivers, protocol handlers, and hardware-in-the-loop test infrastructure.
Develops computer vision and machine learning software for aerial drones at Anduril's Costa Mesa headquarters, prototyping perception systems and integrating classical CV with ML methods using C++, Python, PyTorch, TensorFlow, TensorRT, and ONNX on Linux.
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