Software Engineer on Anduril's Battlespace Awareness team, building and supporting core defense software tools and ML infrastructure for parameter optimization and CI performance regression detection. Works with Python/Rust/C++, GitHub CI/CD, and ML techniques like hyperparameter optimization and anomaly detection.
Software Engineer in Manufacturing Test at Anduril Industries, developing test automation software for defense hardware (land, sea, air) using Python, C#/WPF, CI/CD, and cloud systems, requiring US Secret clearance and travel to Costa Mesa.
Software Engineer in Manufacturing Test developing desktop test automation for Windows/Linux, integrating cloud data, CI/CD, and hardware device communication (Python, C#/WPF) to ensure quality of defense systems across land, sea, and air.
Software Engineer in Manufacturing Test developing test automation and desktop applications (Windows/Linux) for defense hardware products, using Python, C#/WPF, cloud services, and CI/CD to ensure quality across land, sea, and air systems.
Anduril’s Maritime Division software engineer builds and operates software for autonomous maritime systems—autonomy, simulation, data processing, payload integration, and command-and-control—using C++, Rust, Go, TypeScript, and React across the full product lifecycle, with up to 20% travel.
Anduril Software Engineers in the Maritime Division design, build, and support software for autonomous maritime systems—covering autonomy, simulation, data processing, payload integration, and command-and-control—across robotic and cloud platforms, with up to 20% travel.
Software Engineer on Anduril's ML Infrastructure team, building and operating core model training, dataset management, and perception platform systems for perception engineers, including training orchestration across cloud and on-premise compute, ML tooling/SDKs, frontier model integration, and ML lifecycle observability for autonomous edge systems.
Develops and validates simulation software tools that model sensors (LiDAR, cameras, IMUs, GPS) and vehicles for autonomous systems, using Unreal Engine, C++, and Python to ensure simulated performance matches real-world hardware.
Designs and maintains software that integrates sensors, radios, and mission payloads onto autonomous vehicles, working with hardware teams and vendors. Uses Rust/C++ and Python on Linux to build drivers, protocol handlers, and hardware-in-the-loop test infrastructure.
Develops computer vision and machine learning software for aerial drones at Anduril's Costa Mesa headquarters, prototyping perception systems and integrating classical CV with ML methods using C++, Python, PyTorch, TensorFlow, TensorRT, and ONNX on Linux.
Software Engineer on Anduril's Air Defense team in Irvine, CA, building robotics software for autonomous unmanned aerial threat defense. Day-to-day work includes writing C++/Rust libraries and services on Linux for perception, motion planning, sensor integration, and collaborative robot systems.
Develops C++ software for autonomous robotics systems including perception, planning, and control for defense applications, working on AI/ML, computer vision, and sensor fusion within a multidisciplinary team.
Software Engineer on the Robotics Data Foundation team building cloud-native telemetry ingestion, storage, and analysis systems for defense robotics using Python, Rust, Kubernetes, Kafka, and lakehouse architectures (Iceberg/Delta Lake).
Software Engineer specializing in robotics tracking and sensor fusion for defense systems; designs and deploys real-time algorithms (Kalman/particle filters, multi-target tracking) in C/C++, Python, and Matlab, requiring US Top Secret clearance.
Designs and maintains high-performance Rust software for real-time defense systems, architecting production codebases and deploying algorithms for target tracking, multi-sensor fusion, and state estimation (with Python) in small mission-focused teams at Anduril Industries.
The engineer will architect and maintain complex software systems, writing high-performance Rust for real-time tracking, multi-sensor data fusion, and state estimation in defense applications. Core technologies include Rust, Python, and applied mathematics for estimation and signal processing.
Software Engineer on Anduril's Space Ground Software team builds, deploys, and operates satellite command-and-control backend services (Go, gRPC/Protobuf, Kubernetes) that plan missions, command spacecraft, ingest telemetry, and drive ground stations for DoD/IC customers in Colorado Springs.
Builds and operates ground command-and-control software for satellite missions using Go, gRPC/Protobuf, and Kubernetes on secure government cloud, integrating with radios, ground stations, and spacecraft for U.S. defense and intelligence customers.
Software Engineer designing and building automated test platforms and cloud-based infrastructure for space systems hardware verification, using Python, C/C++, and distributed systems to validate satellites and payloads for defense missions.
Software Engineer on the Strategic Defense team building software-defined command and control systems for integrated air and missile defense using C++, Rust, Go, and Python. Collaborates across autonomy, networking, and hardware teams to deploy real-time, AI-powered defense capabilities at the edge, with 10-30% travel.
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