Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st…
Leads development of 2D and 3D tracking algorithms for space situational awareness, architecting multi-target tracking and state estimation systems using MATLAB, Python, and C++, and mentoring engineers to deploy algorithms into operational defense systems.
Leads development of 2D and 3D tracking and state-estimation algorithms for space situational awareness, converting sensor detections into actionable tracks using MATLAB, Python, and C++; mentors engineers and guides algorithms from prototype to production C++ for defense space missions.
Builds and designs immersive image-viewing experiences for Anduril's web-based Electronic Warfare platform, partnering with end-users and traveling up to 30% to deploy capabilities. Core technologies include JavaScript, TypeScript, React, and backend web services/API design.
Manages warehouse and material operations at Anduril Industries, a defense technology company. Day to day, the role leads a warehouse team, oversees inventory accuracy and KPIs, implements SOPs and ERP/WMS systems, and ensures compliance with aerospace/defense regulations and safety standards.
Leads integration of weapons systems onto aircraft platforms, creating integration plans, interface control documents, and supporting lab, ground, and flight tests. Works with MIL-STD-1553/1760, weapon datalinks, and optionally C/C++/Rust, MATLAB, and Python.
Lead end-to-end weapons and kinetic stores integration onto Anduril's Thunder autonomous attack rotorcraft in Costa Mesa, CA. Architect Store Management System interfaces (MIL-STD-1760/UAI), coordinate with autonomy teams and suppliers, and support flight test and safety reviews.
Infrastructure/DevOps engineer owning CI/CD and integration test infrastructure for command & control software, maintaining observability stack (Grafana/Prometheus), and migrating to next-gen tooling (Terraform, RKE2, ArgoCD) using Kubernetes, CircleCI, AWS, and Python.
Software Engineer on Anduril's Air Defense team in Irvine, CA, building robotics software for autonomous unmanned aerial threat defense. Day-to-day work includes writing C++/Rust libraries and services on Linux for perception, motion planning, sensor integration, and collaborative robot systems.
The Sr. Mission Software Engineer debugs and fixes field-reported bugs on Anduril's autonomous underwater and surface vehicles, working across subsystems in Rust, C++, Python, and Go. The role involves reproducing issues from recorded data, confirming fixes in simulation and hardware-in-the-loop, and rolling out fixes through CI, with 25%+ travel.
Senior Technical Writer for Anduril's Mission Autonomy team, creating and maintaining documentation for collaborative combat aircraft autonomy software. Works across docs-as-code (Git, Markdown, CI) and S1000D (RapidAuthor) pipelines to produce user guides, API references, integration procedures, and flight manuals for military operators and integrators.
Drives design, development, and production scaling of Anduril's Advanced Targeting System—a rugged hardware product fusing sensing, optics, and weapon integration—by coordinating mechanical, electrical, firmware, and optics teams, managing roadmaps and compliance (ITAR/RMF), and guiding the transition from prototype to full-rate production.
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