As a Software Engineer - Perception at Lodestar, you’ll research and build computer vision and ML algorithms to detect, classify, and track space targets in real time, developing models and infrastructure for autonomous decision-making in space environments using C++, Python, and GPU-accelerated tools.
🚀 Sobre a oportunidade A pessoa de Suporte ao Helpper será responsável pelo atendimento direto aos Helppers, oferecendo suporte contínuo durante sua jornada de atendimentos na plataforma. Essa função atua como ponto…
SOMOS Educação. Aqui, você cresce enquanto transforma o futuro. Nós fazemos parte da Cogna, a maior empresa de serviços educacionais do país, e somos a principal aliada das escolas privadas na transformação da educação…
A FCamara está em busca de identificar um(a) profissional capaz de compreender a fundo as necessidades do negócio e traduzi-las em soluções de arquitetura robustas, escaláveis e seguras, que agreguem valor à…
Parallel Domain’s mission is to enable our partners to bring autonomy and physical AI to the world faster, safer and with higher quality. We build sensor simulation and reconstruction software that helps teams…
UP42 was founded in 2019 with a clear purpose: to transform how organizations order, access, and analyze Earth observation data. Our platform brings together the world’s leading geospatial providers, and offers a…
Job Description: A DXC Technology ajuda empresas globais em seus sistemas e operações de missão crítica modernizando TI, otimizando arquiteturas de dados e garantindo segurança e escalabilidade em nuvem pública,…
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st…
Anduril Industries is hiring a Computer Vision Engineer for its Space team in Costa Mesa, CA. The person will design, build, and test perception subsystems—sensors, algorithms, flight software, and simulation—for autonomous spacecraft across LEO, MEO, GEO, and other orbital regimes, using C++ on Linux and ML-based computer vision.
Designs and builds computer vision and perception systems for autonomous spacecraft, including algorithms, simulation, and flight software across LEO, MEO, and GEO missions. Core technologies include C++, Linux, ML, SLAM, and sensor fusion for defense space programs.
Lead Hardware Engineer for Anduril's ladar product line, owning hardware architecture and detailed design across mechanical, electrical, optical, and test disciplines. The role transitions active EO/IR imaging systems from prototypes through engineering development and into high-rate production while leading a small engineering team.
Lead Hardware Engineer for Anduril's ladar product line, owning hardware architecture and detailed mechanical, electrical, optical, and test engineering to transition EO/IR imaging systems from prototypes to high-rate production while leading a small engineering team.
Diagnoses and fixes field-reported bugs on autonomous underwater and surface vehicles by replaying sensor data, analyzing logs and metrics, and shipping code changes in Rust, C++, Python, or Go through CI. Requires travel 25%+ and collaboration with owning teams to resolve root causes across subsystems.
Anduril mission software engineers build guidance-system software for large air vehicles, writing and testing real-time image processing, camera calibration, and sensor fusion code in Python and C++.
Mission Systems Engineer with RF Aperture focus at Anduril Industries, responsible for selecting, integrating, and validating mission-relevant payloads and antennas for autonomous air systems, using simulation, chamber measurements, and system trades to deliver high-performance systems to defense customers.
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