Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion,…
The QA Manager owns end-to-end quality for Nex Playground, combining hands-on testing and debugging of hardware, firmware, PlayOS, and game experiences with test strategy, release criteria, and quality gates. They partner with engineering and game cells on compatibility, firmware/OTA updates, performance, automation, and external vendor management.
Designs and develops Nex's cross-platform software framework for sensing, detection, haptics, and ML inference on the Nex Playground, building real-time systems, hardware abstraction layers, and developer APIs using C++/C# and other systems languages.
UI Motion Artist Intern at Nex creating expressive UI animations, transitions, and VFX for family active-play games and fitness experiences, implementing in Unity across varied visual styles from playful to polished.
2D Character Artist Intern at Nex designing characters for the Party Fowl franchise, taking them from concept to game-ready 2D art using Illustrator and Photoshop, collaborating with art and design teams to ship assets seen by 500k+ daily users.
A part-time game tester in Hong Kong who playtests unreleased games on Nex Playground, identifies bugs and gameplay issues, and provides feedback to QA engineers. The role requires basic Mac, Android, and Google Sheet skills and involves physical, motion-based testing.
QA Engineer based in Hong Kong who tests Nex's motion-based gaming system (Nex Playground) by creating test plans, validating living-room gameplay, and checking responsiveness, recognition, and edge cases across 1-4 player setups. The role involves hands-on hardware/TV testing, bug reporting, and cross-functional collaboration on camera-driven family games.
Maintains tools and servers supporting Nex's game production, including the Unity build pipeline, CI/CD, monitoring, and developer device environments. Automates workflows and collaborates with game developers and QA to keep production productive.
VFX Artist role at Nex creating real-time visual effects for the Nex Playground active play system using Unity's VFX Graph, Particle System, and Shader Graph; collaborates with art/design/engineering to implement gameplay feedback, optimize performance, and develop tools/shaders.
Designs and builds hardware prototypes for Nex's active-play systems, including circuit design, PCBA assembly, CAD enclosures, and debugging, working on-site part-time in Hong Kong with the Core Technology team.
The Senior Designer shapes the visual direction of motion games and digital experiences on Nex’s family play platform, combining hands-on design with creative leadership. They define visual language and style guides, lead design reviews, and collaborate with Engineering and Publishing while mentoring the design team.
Nex's Senior Electronics Engineer brings up and validates PCBAs for the Playground console and smart accessories from EVT through production and sustaining, sets testable engineering requirements and standards, leads JDM/ODM partners, and drives root-cause fixes for manufacturing and field issues. Core work: digital/analog/power PCB design, high-speed interfaces, and connected consumer-electronics
Senior Data Scientist at Nex, a family motion-gaming company, analyzing customer data from its Nex Playground system to understand player behavior, design studies, and share insights. Core work uses SQL on Redshift; Python/R, Spark, and A/B testing are preferred.
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