Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion,…
Nex’s Hardware Project Manager supports day-to-day tracking and execution for the Nex Playground from NPI through mass production, coordinating across engineering, supply chain, manufacturing, ODMs, and compliance. The role is based in Hong Kong (or remote) and requires English and Mandarin fluency.
Senior Software Engineer owning the retail demo software stack for Nex Playground's motion-based gaming system, including firmware, Unity game demos, launcher, analytics, and deployment across retail locations like Target and Walmart. 6-month contract in Hong Kong with cross-functional collaboration.
Build and maintain the Unity-based retail demo launcher for Nex Playground's motion-gaming system, handling regional customizations, performance optimization, CMS integration, and QA collaboration for in-store experiences at major retailers.
Summer 2027 Software Engineer Intern (Developer Experience) at Nex in Hong Kong, building tools and libraries for game development on the Nex Playground motion gaming platform using Unity, Android, and web technologies (React, Node.js, Python, GCP).
Software Engineer Intern on the Core Technology team building real-time motion tracking, camera/audio processing, and ML inference systems for Nex Playground, an active family gaming platform. Works across the stack with C++, C#, Java, computer vision, and embedded systems.
Summer 2027 internship for a Software Engineer Intern in Game Development at Nex, building motion-controlled games for the Nex Playground active play system. The intern will develop game architecture, implement game logic, prototype mechanics, and create a demo game under senior guidance.
Software Engineer Intern building sports and active-play games for Nex Playground, using motion algorithms, physics simulation, and real-time multiplayer in Unity; collaborates with engineers, designers, and artists on production titles and prototypes.
Summer 2027 ML Research intern at Nex developing computer vision, audio, and sensor fusion models for the Nex Playground active play system; involves research, experimentation, dataset building, and on-device model optimization using PyTorch/TensorFlow.
Platform software engineering intern building core platform for Nex Playground active play system, working across device software, cloud services, and developer infrastructure using languages like Kotlin, Go, Python, TypeScript; involves APIs, distributed systems, CI/CD, and end-to-end feature ownership.
UI/UX Designer (Contract) at Nex, designing pixel-perfect interfaces for motion-based family games (Nex Playground). Craft visual identities, UI components, and iconography in Figma/Adobe Suite, collaborating with game designers and engineers to deliver high-craft, delightful experiences across diverse age groups.
Contract UI Technical Artist role at Nex in Hong Kong, implementing pixel-perfect Unity UI, motion design, and visual feedback for a family motion-gaming platform using Unity, Timeline, Spine 2D, and Shader Graph.
Compensation: $140k – $165k Location: Seattle, WA or Remote US Annual salary: $140,000 - $165,000 USD (Final base salary within this range will be determined based on job-related factors, including the candidate’s…
Cookies?
A session cookie keeps you signed in. If you accept, we also use analytics cookies (Google Analytics and PostHog) to understand usage. Learn more
We couldn't check your fit for this role — add a CV to your profile to see it next time.