Staff Software Engineer focusing on Unreal Engine performance optimization, profiling, and tooling for Riot Games' central technology team, working on large-scale game projects across multiple platforms.
Staff Software Engineer on the Unreal Ecosystem team, focusing on engine performance optimization, tooling, and developer experience for Riot's game teams using Unreal Engine 5. Day-to-day involves profiling, optimizing runtime performance, improving build/CI pipelines, and mentoring engineers.
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Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to…
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a software engineer, you’ll work with both new and current technologies,…
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