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Atom Computing

Senior Software Engineer (Control Systems)

Posted Updated
Discussion
  • Atom Computing is looking for a Senior Software Engineer to help design and build the high-performance control systems that drive our next-generation quantum computing platforms
  • In this role, you’ll work across embedded software, real-time systems, GPU/FPGA acceleration, and hardware orchestration to deliver deterministic, high-throughput control pipelines
  • Your work will directly shape how our quantum processors operate, scale, and perform
  • This is a hands-on engineering role for someone who loves deep systems work, understands hardware/software co-design, and thrives at the intersection of physics, architecture, and performance engineering
  • Join a world-class team of scientists, engineers, and business professionals to advance the state-of-the-art in quantum computing
  • Build and test embedded firmware and software powering high-speed software defined radios (SDRs), imaging pipelines, precision scientific instrumentation, and real-time digital feedback loops
  • Design and optimize deterministic, low-latency software for quantum hardware — including device drivers, Linux kernel modules, and custom subsystems
  • Evaluate and architect real-time execution strategies across Linux and RTOS environments; drive design decisions around determinism, throughput, and system scalability
  • Develop orchestration layers coordinating GPUs, FPGAs, and custom electronics for high-bandwidth, tightly synchronized quantum control operations
  • Rapidly prototype and iterate using Rust, Python, C/C++, CUDA, and FPGA toolchains (VHDL/Verilog)
  • Collaborate with quantum theorists, hardware engineers, and platform software teams to translate quantum control flows into fast, reliable, production-ready code
  • At least 5 years of relevant postgraduate professional experience. Experienced candidates welcome
  • BS, MS, or Ph.D. in Computer Science, Electrical Engineering, or a related field
  • Knowledge in one or more of the following areas: computer architecture, signal processing, algorithm development, quantum error correction, distributed systems, or compilers, with a willingness to learn across disciplines as needed
  • Proficiency in software development using C++, Python, Rust, or Go, and experience with NVIDIA CUDA or FPGA design in VHDL or Verilog. An ability to apply these skills in rapid prototyping

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